DII
Classic Diablo II 1.06b character armory
MUULEV
Account: czo2
Barbarian · Level 1 · Hardcore
Items 20 Skills spent 0 Hardcore Account: czo2 Server character

Character Stats

Strength30
Energy10
Dexterity20
Vitality25
Life55
Maxlife55
Mana30
Maxmana10
Stamina91
Maxstamina91
Level1

Skills

Spent total: 0

Bash
0
Sword Mastery
0
Axe Mastery
0
Mace Mastery
0
Howl
0
Find Potion
0
Leap
0
Double Swing
0
Pole Arm Mastery
0
Throwing Mastery
0
Spear Mastery
0
Taunt
0
Shout
0
Stun
0
Double Throw
0
Increased Stamina
0
Find Item
0
Leap Attack
0
Concentrate
0
Iron Skin
0
Battle Cry
0
Frenzy
0
Increased Speed
0
Battle Orders
0
Grim Ward
0
Whirlwind
0
Berserk
0
Natural Resistance
0
War Cry
0
Battle Command
0

Armory

Classic Diablo II item panels. Hover or click an item icon to view its tooltip.
Inventory, stash, and cube potions are shown. Belt contents stay hidden.

Equipped

3 shown

Worn gear rendered with Diablo II DC6 slot art. Hover, focus, or click icons for tooltips.

The Mahim-Oak Curio
The Mahim-Oak Curio
Amulet
  • +5 to Dexterity
  • +20 to Mana
  • +5 to Strength
  • +20 to Life
  • +10 Defense
  • +40 to Attack Rating
Hand Axe
Hand Axe
Damage (base): 3 to 6
Base Durability: 28
Buckler
Buckler
Defense (base range): 4 to 6
Base Durability: 12
Required Strength: 12
Worn gear
3 placed / 3 equipped items

Inventory

9 shown

Container view. Hover, focus, or click an icon to view item details.

Inventory
Corpse Cudgel
Corpse Cudgel
Grim Wand
Damage (base): 5 to 11
Calculated Damage: 6 to 17 (+38% ED, +2 Max)
Base Durability: 15
  • +2 to Maximum Damage
  • +5 to Mana
  • Fastest Cast Rate
  • +38% to Damage
  • +2 to Necromancer Skill Levels
  • +13 to Mana
Shadow Veil
Shadow Veil
Skull Cap
Defense (base range): 8 to 11
Base Durability: 18
Required Strength: 15
  • +1 to Light Radius
  • Lightning Resist 46%
  • +26 to Life
  • Fastest Hit Recovery
  • Fire Resist 11%
  • Poison Resist 19%
Rune Loop
Rune Loop
Ring
  • Lightning Resist 39%
  • 44% Extra Gold From Monsters
  • Fire Resist 34%
  • 12% Better Chance of Getting Magic Item
Unidentified Maul
Unidentified
Maul
Unidentified
One-Hand Damage (base): 30 to 40
Two-Hand Damage (base): 30 to 40
Base Durability: 60
Required Strength: 69
Entropy Talisman
Entropy Talisman
Amulet
  • Lightning Resist 11%
  • Poison Resist 27%
  • Cold Resist 11%
  • Poison Length Reduced by 25%
  • +16 to Strength
Eagle Heart
Eagle Heart
Amulet
  • +26 to Mana
  • Damage Reduced by 1
  • +9 to Strength
  • Lightning Resist 9%
  • +1 to Necromancer Skill Levels
Demon Shroud
Demon Shroud
Ancient Armor
Defense (base range): 218 to 233
Est. Defense: 366 to 391 estimated
Base Durability: 60
Required Strength: 80 (base 100)
  • +32 to Mana
  • Poison Resist 6%
  • +68% to Defense
  • Requirements -20%
  • Fastest Hit Recovery
  • +5 to Life
Beast Tower
Beast Tower
Tower Shield
Defense (base range): 22 to 25
Block (base): 24%
Base Durability: 60
Required Strength: 75
  • Attacker Takes Damage of 6
  • Magic Damage Reduced by 2
  • Poison Resist 26%
  • +20% Increased Blocking
  • Fastest Hit Recovery
  • Cold Resist 20%
Spirit Crest
Spirit Crest
Grim Helm
Defense (base range): 60 to 125
Est. Defense: 104 to 217 estimated
Base Durability: 40
Required Strength: 58
  • +55 to Life
  • Cold Resist 26%
  • Magic Damage Reduced by 1
  • +2 to Minimum Damage
  • +74% to Defense
  • Poison Resist 8%
Inventory
10 × 4 cells
9 placed / 9 items

Stash

4 shown

Container view. Hover, focus, or click an icon to view item details.

Shadow Emblem
Shadow Emblem
Gothic Shield
Defense (base range): 30 to 35
Block (base): 16%
Base Durability: 40
Required Strength: 60
  • Magic Damage Reduced by 1
  • +20% Increased Blocking
  • +58 to Life
  • Cold Resist 5%
  • +5 to Mana
Stone Fringe
Stone Fringe
Plated Belt
Defense (base range): 8 to 11
Base Durability: 24
Required Strength: 60
  • +21 to Mana
  • Fast Hit Recovery
  • +18 to Strength
  • Cold Resist 13%
  • +1 to Light Radius
  • Poison Resist 14%
Bramble Fletch
Bramble Fletch
Gothic Bow
One-Hand Damage (base): 10 to 48
Calculated One-Hand Damage: 16 to 90 (+61% ED, +13 Max)
Two-Hand Damage (base): 10 to 50
Calculated Two-Hand Damage: 16 to 93 (+61% ED, +13 Max)
Missile Damage (base): 9 to 44
Required Strength: 95
Required Dexterity: 118
  • +61% to Damage
  • Cold Resist 15%
  • +120 to Attack Rating
  • Slight Attack Rate Increase (10 Points)
  • +13 to Maximum Damage
  • +6 to Dexterity
Blood Jack
Blood Jack
Mage Plate
Defense (base range): 225 to 261
Est. Defense: 416 to 482 estimated
Base Durability: 60
Required Strength: 55
  • +6 to Life
  • +85% to Defense
  • Lightning Resist 5%
  • Attacker Takes Damage of 2
Stash
6 × 4 cells
4 placed / 4 items