RetroD2 - Diablo II 1.06b Private Realm

Monster XP Calculator

Database 1.0.0
Auto · Normal · Level 4 · Players 1 · Top 10 by Effective XP
  1. #1 Diablo 2,171 XP Normal · 5% efficiency · Monster level 40 · Base 43,420 XP
  2. #2 Izual 1,138 XP Normal · 5% efficiency · Monster level 29 · Base 22,759 XP
  3. #3 Mephisto 536 XP Normal · 5% efficiency · Monster level 26 · Base 10,714 XP
  4. #4 Andariel 512 XP Normal · 40% efficiency · Monster level 12 · Base 1,281 XP
  5. #5 Duriel 300 XP Normal · 5% efficiency · Monster level 22 · Base 6,005 XP
  6. #6 Feeder Nest 215 XP Normal · 100% efficiency · Monster level 9 · Base 215 XP
  7. #7 Griswold 191 XP Normal · 100% efficiency · Monster level 5 · Base 191 XP
  8. #8 Blood Hawk Nest 177 XP Normal · 100% efficiency · Monster level 8 · Base 177 XP
  9. #9 Razor Beast 171 XP Normal · 100% efficiency · Monster level 9 · Base 171 XP
  10. #10 Sucker Nest 156 XP Normal · 100% efficiency · Monster level 6 · Base 156 XP
Auto · Normal results for character level 4 with 1 player in game
Showing 1–50 · Page 1 of 6
# Monster Difficulty Monster Level Level Gap Base XP Effective XP Efficiency
1 Diablo Normal 40 +36 43,420 2,171 5.0%
2 Izual Normal 29 +25 22,759 1,138 5.0%
3 Mephisto Normal 26 +22 10,714 536 5.0%
4 Andariel Normal 12 +8 1,281 512 40.0%
5 Duriel Normal 22 +18 6,005 300 5.0%
6 Feeder Nest Normal 9 +5 215 215 100.0%
7 Griswold Normal 5 +1 191 191 100.0%
8 Blood Hawk Nest Normal 8 +4 177 177 100.0%
9 Razor Beast Normal 9 +5 171 171 100.0%
10 Sucker Nest Normal 6 +2 156 156 100.0%
11 Thorn Brute Normal 8 +4 155 155 100.0%
12 Blood Raven Normal 10 +6 181 145 80.1%
13 The Smith Normal 10 +6 181 145 80.1%
14 Yeti Normal 9 +5 132 132 100.0%
15 Spike Giant Normal 5 +1 109 109 100.0%
16 Sand Maggot Queen Normal 11 +7 173 104 60.1%
17 Black Lancer Normal 9 +5 99 99 100.0%
18 Bone Archer Normal 9 +5 98 98 100.0%
19 a Turret Normal 10 +6 113 90 79.6%
20 a Turret Normal 10 +6 113 90 79.6%
21 a Turret Normal 10 +6 113 90 79.6%
22 Dark Lancer Normal 8 +4 90 90 100.0%
23 Returned Archer Normal 8 +4 89 89 100.0%
24 Arach Normal 11 +7 147 88 59.9%
25 Devilkin Shaman Normal 9 +5 88 88 100.0%
26 Foul Crow Nest Normal 3 -1 88 88 100.0%
27 Wraith Normal 10 +6 110 88 80.0%
28 Black Archer Normal 10 +6 108 86 79.6%
29 Black Rogue Normal 9 +5 86 86 100.0%
30 Death Clan Normal 10 +6 108 86 79.6%
31 Brute Normal 5 +1 84 84 100.0%
32 Ghost Normal 7 +3 83 83 100.0%
33 Blood Clan Normal 7 +3 81 81 100.0%
34 Dark Archer Normal 7 +3 81 81 100.0%
35 Disfigured Normal 8 +4 80 80 100.0%
36 Hephasto The Armorer Normal 25 +21 1,593 80 5.0%
37 Dark Stalker Normal 8 +4 78 78 100.0%
38 Razor Spine Normal 9 +5 77 77 100.0%
39 Bone Warrior Normal 7 +3 76 76 100.0%
40 Rat Man Normal 10 +6 95 76 80.0%
41 Undead Rat Man Normal 10 +6 95 76 80.0%
42 Rat Man Normal 10 +6 91 73 80.2%
43 Night Clan Normal 6 +2 72 72 100.0%
44 Rat Man Normal 9 +5 71 71 100.0%
45 Thorn Beast Normal 8 +4 70 70 100.0%
46 Returned Normal 6 +2 68 68 100.0%
47 Carver Shaman Normal 6 +2 64 64 100.0%
48 Vile Archer Normal 5 +1 63 63 100.0%
49 Vile Lancer Normal 5 +1 63 63 100.0%
50 Dark Shaman Normal 11 +7 104 62 59.6%
About these values
  • Base XP is the source monster experience value for that difficulty.
  • Effective XP applies the original Diablo II 1.06 level-gap and high-level penalties to the selected character level.
  • Players in game uses the 1.00–1.08 monster formula: base XP × (2 × players + 1) ÷ 3.
  • The displayed result is your solo share. It does not include same-area party division or the original killer bonus.
  • Efficiency is effective XP divided by base XP and makes level penalties easier to see.