DII
Classic Diablo II 1.06b character armory
Waylander
Account: waylander
Paladin · Level 13
Items 44 Skills spent 13 Account: waylander Server character

Character Stats

Strength45
Energy15
Dexterity30
Vitality55
Life169
Maxlife169
Mana33
Maxmana33
Stamina131
Maxstamina131
Level13
Experience129993
Gold5506

Skills

Spent total: 13

Sacrifice
1
Smite
1
Might
1
Prayer
0
Resist Fire
1
Holy Bolt
1
Holy Fire
4
Thorns
0
Defiance
0
Resist Cold
0
Zeal
2
Charge
1
Blessed Aim
0
Cleansing
0
Resist Lightning
1
Vengeance
0
Blessed Hammer
0
Concentration
0
Holy Freeze
0
Vigor
0
Conversion
0
Holy Shield
0
Holy Shock
0
Sanctuary
0
Meditation
0
Fist of the Heavens
0
Fanaticism
0
Conviction
0
Redemption
0
Salvation
0

Armory

Classic Diablo II item panels. Hover or click an item icon to view its tooltip.
Inventory, stash, and cube potions are shown. Belt contents stay hidden.

Equipped

8 shown

Worn gear rendered with Diablo II DC6 slot art. Hover, focus, or click icons for tooltips.

Fortuitous Amulet
Fortuitous Amulet
Amulet
  • 12% Better Chance of Getting Magic Item
Leather Gloves
Leather Gloves
Defense (base range): 2 to 3
Base Durability: 12
Ring of the Bat
Ring of the Bat
Ring
  • 6% Mana Stolen Per Hit
Heavy Boots
Heavy Boots
Defense (base range): 5 to 6
Base Durability: 14
Required Strength: 18
Light Belt of Regeneration
Light Belt of Regeneration
Light Belt
Defense (base range): 3
Base Durability: 14
  • Replenish Life +3
Tangerine Helm of Health
Tangerine Helm of Health
Helm
Defense (base range): 15 to 18
Base Durability: 24
Required Strength: 26
  • Lightning Resist 19%
  • Damage Reduced by 1
Ring Mail
Ring Mail
Defense (base range): 45 to 48
Base Durability: 26
Required Strength: 36
Fine Two-Handed Sword of Vileness
Fine Two-Handed Sword of Vileness
Two-Handed Sword
One-Hand Damage (base): 2 to 9
Calculated One-Hand Damage: 2 to 11 (+28% ED)
Two-Hand Damage (base): 8 to 17
Calculated Two-Hand Damage: 10 to 21 (+28% ED)
Base Durability: 44
Required Strength: 35
Required Dexterity: 27
  • +21 to Attack Rating
  • +28% to Damage
  • Prevent Monster Heal
Worn gear
8 placed / 8 equipped items

Inventory

24 shown

Container view. Hover, focus, or click an icon to view item details.

Inventory
Horazon's Journal of Identify
Horazon's Journal of Identify
Tome of Identify
Stack Size: 0 to 20
Horazon's Journal of Town Portal
Horazon's Journal of Town Portal
Tome of Town Portal
Stack Size: 0 to 20
Key
Key
Stack Size: 1 to 6
Rejuvenation Potion
Rejuvenation Potion
Key
Key
Stack Size: 1 to 6
Key
Key
Stack Size: 1 to 6
Light Mana Potion
Light Mana Potion
Light Mana Potion
Light Mana Potion
Mana Potion
Mana Potion
Stamina Potion
Stamina Potion
Light Healing Potion
Light Healing Potion
Minor Healing Potion
Minor Healing Potion
Minor Healing Potion
Minor Healing Potion
Minor Healing Potion
Minor Healing Potion
Minor Healing Potion
Minor Healing Potion
Rancid Gas Potion
Rancid Gas Potion
Damage (base): 0 to 1
Stack Size: 5 to 10
Minor Healing Potion
Minor Healing Potion
Minor Healing Potion
Minor Healing Potion
Minor Mana Potion
Minor Mana Potion
Stamina Potion
Stamina Potion
Minor Healing Potion
Minor Healing Potion
Rejuvenation Potion
Rejuvenation Potion
Mana Potion
Mana Potion
Healing Potion
Healing Potion
Inventory
10 × 4 cells
24 placed / 24 items

Stash

4 shown

Container view. Hover, focus, or click an icon to view item details.

Short Staff of the Jackal
Short Staff of the Jackal
Short Staff
One-Hand Damage (base): 1 to 5
Two-Hand Damage (base): 1 to 5
Base Durability: 20
  • +2 to Life
Buckler
Buckler
Defense (base range): 4 to 6
Base Durability: 12
Required Strength: 12
Crimson Buckler of the Jackal
Crimson Buckler of the Jackal
Buckler
Defense (base range): 4 to 6
Base Durability: 12
Required Strength: 12
  • Fire Resist 7%
  • +1 to Life
Wirt's Leg S
Wirt's Leg
Damage (base): 2 to 8
Base Durability: 66
Sockets: Socketed
Socketed
No inserted gem was decoded.
Stash
6 × 4 cells
4 placed / 4 items