CtRL-LiFe
Account: treoke
Barbarian · Level 1
Items 22
Skills spent 0
Account: treoke
Server character
Character Stats
| Strength | 30 |
|---|---|
| Energy | 10 |
| Dexterity | 20 |
| Vitality | 25 |
| Life | 55 |
| Maxlife | 55 |
| Mana | 59.75 |
| Maxmana | 10 |
| Stamina | 91 |
| Maxstamina | 91 |
| Level | 1 |
Skills
Spent total: 0
Equipped
7 shownWorn gear rendered with Diablo II DC6 slot art. Hover, focus, or click icons for tooltips.
Nokozan Relic
Amulet
- +3 Fire Damage Min
- 10% To Maximum Fire Resist
- Fire Resist 10%
- +3 to Light Radius
- +6 Fire Damage Max
Nagelring
Ring
- Magic Damage Reduced by 2
- Attacker Takes Damage of 3
- +18 to Attack Rating
- 15% Better Chance of Getting Magic Item
Lenymo
Sash
Defense (base range): 2
Base Durability: 12
- +15 to Mana
- Regenerate Mana 30%
- +5 to each Resistance
- +1 to Light Radius
The Hand of Broc
Leather Gloves
Defense (base range): 2 to 3
Base Durability: 12
- 3% Mana Stolen Per Hit
- 3% Life Stolen Per Hit
- Poison Resist 10%
- +20 to Mana
The Stone of Jordan
Ring
- +20 to Mana
- +25% to Max Mana
- +1 Lightning Damage Min
- +1 To All Skills
- +12 Lightning Damage Max
Tarnhelm
Skull Cap
Defense (base range): 8 to 11
Base Durability: 18
Required Strength: 15
- 75% Extra Gold From Monsters
- 25% Better Chance of Getting Magic Item
- +1 To All Skills
Hotspur
Boots
Defense (base range): 2 to 3
Base Durability: 12
- 15% To Maximum Fire Resist
- +15 to Life
- +3 Fire Damage Min
- +6 Fire Damage Max
- Fire Resist 15%
Worn gear
7 placed / 7 equipped items
7 placed / 7 equipped items
Inventory
7 shownContainer view. Hover, focus, or click an icon to view item details.
Goblin Toe
Light Plated Boots
Defense (base range): 9 to 11
Est. Defense: 14 to 16 estimated
Base Durability: 18
Required Strength: 50
- 25% Chance of Crushing Blow
- Damage Reduced by 1
- Magic Damage Reduced by 1
- +5 Defense
- -1 to Light Radius
Goblin Toe
Light Plated Boots
Defense (base range): 9 to 11
Est. Defense: 14 to 16 estimated
Base Durability: 18
Required Strength: 50
- 25% Chance of Crushing Blow
- Damage Reduced by 1
- Magic Damage Reduced by 1
- +5 Defense
- -1 to Light Radius
Goldskin
Full Plate Mail
Defense (base range): 150 to 161
Est. Defense: 225 to 236 estimated
Base Durability: 70
Required Strength: 80
- +75 Defense
- +30 to each Resistance
- Attacker Takes Damage of 1
- +2 to Light Radius
Ironstone
War Hammer
Damage (base): 11 to 20
Calculated Damage: 17 to 32 (+60% ED)
Base Durability: 55
Required Strength: 53
- +80 to Attack Rating
- +60% to Damage
- +1 Lightning Damage Min
- +10 Lightning Damage Max
- -5 to Dexterity
Goldwrap
Heavy Belt
Defense (base range): 6
Est. Defense: 46 estimated
Base Durability: 18
Required Strength: 45
- 30% Better Chance of Getting Magic Item
- +2 to Light Radius
- +40 Defense
- Slight Attack Rate Increase (10 Points)
Unidentified
Plated Belt
Defense (base range): 8 to 11
Base Durability: 24
Required Strength: 60
Silks of the Victor
Ancient Armor
Defense (base range): 218 to 233
Base Durability: 60
Required Strength: 100
- 5% Mana Stolen Per Hit
- +1 To All Skills
- +2 to Light Radius
Inventory
10 × 4 cells
7 placed / 7 items
10 × 4 cells
7 placed / 7 items
Stash
4 shownContainer view. Hover, focus, or click an icon to view item details.
Stone Spike
Lance
One-Hand Damage (base): 27 to 112
Calculated One-Hand Damage: 69 to 288 (+158% ED)
Two-Hand Damage (base): 27 to 114
Calculated Two-Hand Damage: 69 to 294 (+158% ED)
Base Durability: 25
Required Strength: 110
Required Dexterity: 88
- +1 Fire Damage Min
- +3 Fire Damage Max
- Knockback
- Attack Rate Increase (20 Points)
- Lightning Resist 18%
- +66% to Damage
- +140 to Attack Rating
- +92% to Damage
Kinemil's Awl
Giant Sword
One-Hand Damage (base): 3 to 16
Two-Hand Damage (base): 9 to 28
Base Durability: 50
Required Strength: 56
Required Dexterity: 34
- +45 to Attack Rating
- +20 to Mana
- +6 Fire Damage Min
- +12 Fire Damage Max
Goldwrap
Heavy Belt
Defense (base range): 6
Est. Defense: 46 estimated
Base Durability: 18
Required Strength: 45
- 30% Better Chance of Getting Magic Item
- +2 to Light Radius
- +40 Defense
- Slight Attack Rate Increase (10 Points)
Blood Crescent
Scimitar
Damage (base): 2 to 6
Calculated Damage: 2 to 7 (+25% ED)
Base Durability: 22
Required Dexterity: 21
- +15 to each Resistance
- +25% to Damage
- +15 to Life
- +4 to Light Radius
Stash
6 × 4 cells
4 placed / 4 items
6 × 4 cells
4 placed / 4 items






























