DII
Classic Diablo II 1.06b character armory
Src
Account: superduperjew
Sorceress · Level 1 · Hardcore
Items 19 Skills spent 0 Hardcore Account: superduperjew Server character

Character Stats

Strength10
Energy35
Dexterity25
Vitality10
Life40
Maxlife40
Mana35
Maxmana35
Stamina74
Maxstamina74
Level1

Skills

Spent total: 0

Fire Bolt
0
Warmth
0
Charged Bolt
0
Ice Bolt
0
Frozen Armor
0
Inferno
0
Static Field
0
Telekinesis
0
Frost Nova
0
Ice Blast
0
Blaze
0
Fire Ball
0
Nova
0
Lightning
0
Shiver Armor
0
Fire Wall
0
Enchant
0
Chain Lightning
0
Teleport
0
Glacial Spike
0
Meteor
0
Thunder Storm
0
Energy Shield
0
Blizzard
0
Chilling Armor
0
Fire Mastery
0
Hydra
0
Lightning Mastery
0
Frozen Orb
0
Cold Mastery
0

Armory

Classic Diablo II item panels. Hover or click an item icon to view its tooltip.
Inventory, stash, and cube potions are shown. Belt contents stay hidden.

Equipped

1 shown

Worn gear rendered with Diablo II DC6 slot art. Hover, focus, or click icons for tooltips.

Short Staff
Short Staff
One-Hand Damage (base): 1 to 5
Two-Hand Damage (base): 1 to 5
Base Durability: 20
Worn gear
1 placed / 1 equipped item

Inventory

8 shown

Container view. Hover, focus, or click an icon to view item details.

Inventory
Loath Needle
Loath Needle
Lance
One-Hand Damage (base): 27 to 112
Calculated One-Hand Damage: 52 to 219 (+96% ED)
Two-Hand Damage (base): 27 to 114
Calculated Two-Hand Damage: 52 to 223 (+96% ED)
Base Durability: 25
Required Strength: 110
Required Dexterity: 88
  • +96% to Damage
  • Lightning Resist 29%
  • +4 Cold Damage Min
  • +7 Cold Damage Max
  • Cold Duration: 150 seconds
  • +117 to Attack Rating
  • Knockback
Bonesnap
Bonesnap
Maul
One-Hand Damage (base): 30 to 40
Calculated One-Hand Damage: 90 to 120 (+200% ED)
Two-Hand Damage (base): 30 to 40
Calculated Two-Hand Damage: 90 to 120 (+200% ED)
Base Durability: 60
Required Strength: 69
  • +200% to Damage
  • 40% Chance of Crushing Blow
  • Fire Resist 30%
  • Cold Resist 30%
Silks of the Victor
Silks of the Victor
Ancient Armor
Defense (base range): 218 to 233
Base Durability: 60
Required Strength: 100
  • 5% Mana Stolen Per Hit
  • +1 To All Skills
  • +2 to Light Radius
Blastbark
Blastbark
Long War Bow
One-Hand Damage (base): 3 to 23
Calculated One-Hand Damage: 4 to 34 (+50% ED)
Two-Hand Damage (base): 3 to 23
Calculated Two-Hand Damage: 4 to 34 (+50% ED)
Missile Damage (base): 3 to 23
Required Strength: 50
Required Dexterity: 65
  • +50% to Damage
  • +5 to Strength
  • +1 to Amazon Skill Levels
  • 3% Mana Stolen Per Hit
Howltusk
Howltusk
Great Helm
Defense (base range): 30 to 35
Est. Defense: 42 to 49 estimated
Base Durability: 40
Required Strength: 63
  • Magic Damage Reduced by 2
  • Attacker Takes Damage of 3
  • +40% to Defense
  • 35 Damage taken Goes to Mana
Shadow Finger
Shadow Finger
Ring
  • +15 to each Resistance
  • Replenish Life +5
  • +25 to Mana
  • +50 to Attack Rating
  • +3 to Strength
  • +13 to Mana
Bitter Gyre
Bitter Gyre
Ring
  • +17 to Attack Rating
  • +5 to Mana
  • 12% Better Chance of Getting Magic Item
  • +2 to Light Radius
  • +3 to Life
  • 7% Mana Stolen Per Hit
Great Helm of the Mammoth
Great Helm of the Mammoth
Great Helm
Defense (base range): 30 to 35
Base Durability: 40
Required Strength: 63
  • +34 to Life
Inventory
10 × 4 cells
8 placed / 8 items

Stash

6 shown

Container view. Hover, focus, or click an icon to view item details.

Goldskin
Goldskin
Full Plate Mail
Defense (base range): 150 to 161
Est. Defense: 225 to 236 estimated
Base Durability: 70
Required Strength: 80
  • +75 Defense
  • +30 to each Resistance
  • Attacker Takes Damage of 1
  • +2 to Light Radius
Goblin Toe
Goblin Toe
Light Plated Boots
Defense (base range): 9 to 11
Est. Defense: 14 to 16 estimated
Base Durability: 18
Required Strength: 50
  • 25% Chance of Crushing Blow
  • Damage Reduced by 1
  • Magic Damage Reduced by 1
  • +5 Defense
  • -1 to Light Radius
Amber Ring of Excellence
Amber Ring of Excellence
Ring
  • Lightning Resist 50%
  • +3 to Minimum Damage
Fiend Stake
Fiend Stake
Pike
One-Hand Damage (base): 14 to 63
Calculated One-Hand Damage: 22 to 99 (+58% ED)
Two-Hand Damage (base): 14 to 63
Calculated Two-Hand Damage: 22 to 99 (+58% ED)
Base Durability: 25
Required Strength: 36 (base 60)
Required Dexterity: 27 (base 45)
  • +1 Points of Mana After Each Kill
  • +112 to Attack Rating
  • +100 to Attack Rating
  • +58% to Damage
  • Requirements -40%
Storm Nails
Storm Nails
War Boots
Defense (base range): 43 to 53
Base Durability: 24
Required Strength: 125
  • +2 to Light Radius
  • Lightning Resist 23%
  • Poison Length Reduced by 25%
  • Fire Resist 39%
  • 27% Better Chance of Getting Magic Item
Ring of the Bat
Ring of the Bat
Ring
  • 6% Mana Stolen Per Hit
Stash
6 × 4 cells
6 placed / 6 items