DII
Classic Diablo II 1.06b character armory
holdall
Account: stormydane
Barbarian · Level 1 · Hardcore
Items 23 Skills spent 0 Hardcore Account: stormydane Server character

Character Stats

Strength30
Energy10
Dexterity20
Vitality25
Life55
Maxlife55
Mana41.56
Maxmana10
Stamina91
Maxstamina91
Level1

Skills

Spent total: 0

Bash
0
Sword Mastery
0
Axe Mastery
0
Mace Mastery
0
Howl
0
Find Potion
0
Leap
0
Double Swing
0
Pole Arm Mastery
0
Throwing Mastery
0
Spear Mastery
0
Taunt
0
Shout
0
Stun
0
Double Throw
0
Increased Stamina
0
Find Item
0
Leap Attack
0
Concentrate
0
Iron Skin
0
Battle Cry
0
Frenzy
0
Increased Speed
0
Battle Orders
0
Grim Ward
0
Whirlwind
0
Berserk
0
Natural Resistance
0
War Cry
0
Battle Command
0

Armory

Classic Diablo II item panels. Hover or click an item icon to view its tooltip.
Inventory, stash, and cube potions are shown. Belt contents stay hidden.

Equipped

3 shown

Worn gear rendered with Diablo II DC6 slot art. Hover, focus, or click icons for tooltips.

Chain Boots
Chain Boots
Defense (base range): 8 to 9
Base Durability: 16
Required Strength: 30
Ume's Lament
Ume's Lament
Grim Wand
Damage (base): 5 to 11
Base Durability: 15
  • +2 to Necromancer Skill Levels
  • +40 to Mana
  • Fastest Cast Rate
  • Hit Causes Monster to Flee
Buckler
Buckler
Defense (base range): 4 to 6
Base Durability: 12
Required Strength: 12
Worn gear
3 placed / 3 equipped items

Inventory

12 shown

Container view. Hover, focus, or click an icon to view item details.

Inventory
Scroll of Town Portal to
Scroll of Town Portal to
Scroll of Town Portal
Scroll of Identify cost:
Scroll of Identify cost:
Scroll of Identify
Chipped Skull
Chipped Skull
Chipped Amethyst
Chipped Amethyst
Chipped Skull
Chipped Skull
Chipped Skull
Chipped Skull
Sapphire
Sapphire
Brainhew
Brainhew
Great Axe
One-Hand Damage (base): 8 to 26
Calculated One-Hand Damage: 22 to 26 (+14 Min)
Two-Hand Damage (base): 8 to 26
Calculated Two-Hand Damage: 22 to 26 (+14 Min)
Base Durability: 50
Required Strength: 63
Required Dexterity: 39
  • +14 to Minimum Damage
  • +25 to Mana
  • +4 to Light Radius
  • 10% Mana Stolen Per Hit
Witherstring
Witherstring
Hunter's Bow
One-Hand Damage (base): 2 to 7
Calculated One-Hand Damage: 3 to 10 (+1 Min, +3 Max)
Two-Hand Damage (base): 2 to 6
Calculated Two-Hand Damage: 3 to 9 (+1 Min, +3 Max)
Missile Damage (base): 2 to 6
Required Dexterity: 28
  • Greatly Attack Rate Increase (1 Points)
  • +1 to Minimum Damage
  • +3 to Maximum Damage
  • +50 to Attack Rating
  • Fires Magic Arrows
Axe of Fechmar
Axe of Fechmar
Large Axe
One-Hand Damage (base): 6 to 13
Calculated One-Hand Damage: 9 to 19 (+50% ED)
Two-Hand Damage (base): 6 to 13
Calculated Two-Hand Damage: 9 to 19 (+50% ED)
Base Durability: 30
Required Strength: 35
  • +50% to Damage
  • Freezes Target
  • Cold Resist 30%
  • +2 to Light Radius
The General's Tan Do Li Ga
The General's Tan Do Li Ga
Flail
Damage (base): 1 to 15
Calculated Damage: 2 to 35 (+1 Min, +20 Max)
Base Durability: 30
Required Strength: 41
Required Dexterity: 35
  • +1 to Minimum Damage
  • +20 to Maximum Damage
  • Slows Target By 50%
  • +25 Defense
  • 5% Mana Stolen Per Hit
Vidala's Snare
Vidala's Snare
Amulet
  • +15 to Life
  • Cold Resist 20%
Inventory
10 × 4 cells
12 placed / 12 items

Stash

4 shown

Container view. Hover, focus, or click an icon to view item details.

Tancred's Hobnails
Tancred's Hobnails
Boots
Defense (base range): 2 to 3
Base Durability: 12
  • Heal Stamina +25%
  • +10 to Dexterity
Bonesnap
Bonesnap
Maul
One-Hand Damage (base): 30 to 40
Calculated One-Hand Damage: 90 to 120 (+200% ED)
Two-Hand Damage (base): 30 to 40
Calculated Two-Hand Damage: 90 to 120 (+200% ED)
Base Durability: 60
Required Strength: 69
  • +200% to Damage
  • 40% Chance of Crushing Blow
  • Fire Resist 30%
  • Cold Resist 30%
The Tannr Gorerod
The Tannr Gorerod
Pike
One-Hand Damage (base): 14 to 63
Two-Hand Damage (base): 14 to 63
Base Durability: 25
Required Strength: 60
Required Dexterity: 45
  • +12 Fire Damage Min
  • +18 Fire Damage Max
  • 15% To Maximum Fire Resist
  • +30 to Life
  • +60 to Attack Rating
  • +3 to Light Radius
  • Fire Resist 15%
The Diggler
The Diggler
Dirk
Damage (base): 3 to 7
Calculated Damage: 4 to 10 (+50% ED)
Base Durability: 20
Required Dexterity: 25
  • +10 to Dexterity
  • +50% to Damage
  • Greatly Attack Rate Increase (1 Points)
  • Cold Resist 25%
  • Fire Resist 25%
Stash
6 × 4 cells
4 placed / 4 items