DII
Classic Diablo II 1.06b character armory
RapidWeapons
Account: rapidmule
Barbarian · Level 1 · Hardcore
Items 15 Skills spent 0 Hardcore Account: rapidmule Server character

Character Stats

Strength30
Energy10
Dexterity20
Vitality25
Life55
Maxlife55
Mana10
Maxmana10
Stamina91
Maxstamina91
Level1

Skills

Spent total: 0

Bash
0
Sword Mastery
0
Axe Mastery
0
Mace Mastery
0
Howl
0
Find Potion
0
Leap
0
Double Swing
0
Pole Arm Mastery
0
Throwing Mastery
0
Spear Mastery
0
Taunt
0
Shout
0
Stun
0
Double Throw
0
Increased Stamina
0
Find Item
0
Leap Attack
0
Concentrate
0
Iron Skin
0
Battle Cry
0
Frenzy
0
Increased Speed
0
Battle Orders
0
Grim Ward
0
Whirlwind
0
Berserk
0
Natural Resistance
0
War Cry
0
Battle Command
0

Armory

Classic Diablo II item panels. Hover or click an item icon to view its tooltip.
Inventory, stash, and cube potions are shown. Belt contents stay hidden.

Equipped

2 shown

Worn gear rendered with Diablo II DC6 slot art. Hover, focus, or click icons for tooltips.

Hand Axe
Hand Axe
Damage (base): 3 to 6
Base Durability: 28
Buckler
Buckler
Defense (base range): 4 to 6
Base Durability: 12
Required Strength: 12
Worn gear
2 placed / 2 equipped items

Inventory

5 shown

Container view. Hover, focus, or click an icon to view item details.

Inventory
King's Divine Scepter of the Jackal
King's Divine Scepter of the Jackal
Divine Scepter
Damage (base): 16 to 34
Calculated Damage: 30 to 64 (+90% ED)
Two-Hand Damage (base): 10 to 24
Calculated Two-Hand Damage: 19 to 45 (+90% ED)
Base Durability: 70
Required Strength: 103
  • +150 to Attack Rating
  • +90% to Damage
  • +5 to Life
Shadow Cudgel
Shadow Cudgel
War Scepter
Damage (base): 7 to 14
Calculated Damage: 8 to 35 (+25% ED, +18 Max)
Two-Hand Damage (base): 3 to 7
Calculated Two-Hand Damage: 3 to 26 (+25% ED, +18 Max)
Base Durability: 70
Required Strength: 55
  • +18 to Maximum Damage
  • -10 to Monster AC per Hit
  • +25% to Damage
  • Fastest Cast Rate
  • Poison Resist 26%
  • +38 to Attack Rating
Havoc Branch
Havoc Branch
Gothic Bow
One-Hand Damage (base): 10 to 48
Calculated One-Hand Damage: 27 to 125 (+142% ED, +3 Min, +9 Max)
Two-Hand Damage (base): 10 to 50
Calculated Two-Hand Damage: 27 to 130 (+142% ED, +3 Min, +9 Max)
Missile Damage (base): 9 to 44
Required Strength: 95
Required Dexterity: 118
  • +72% to Damage
  • +111 to Attack Rating
  • +70% to Damage
  • Cold Resist 45%
  • +3 to Minimum Damage
  • +9 to Maximum Damage
Bonesnap
Bonesnap
Maul
One-Hand Damage (base): 30 to 40
Calculated One-Hand Damage: 90 to 120 (+200% ED)
Two-Hand Damage (base): 30 to 40
Calculated Two-Hand Damage: 90 to 120 (+200% ED)
Base Durability: 60
Required Strength: 69
  • +200% to Damage
  • 40% Chance of Crushing Blow
  • Fire Resist 30%
  • Cold Resist 30%
Doom Hew
Doom Hew
Gothic Sword
One-Hand Damage (base): 14 to 40
Calculated One-Hand Damage: 24 to 72 (+75% ED, +2 Max)
Two-Hand Damage (base): 37 to 58
Calculated Two-Hand Damage: 64 to 103 (+75% ED, +2 Max)
Base Durability: 40
Required Strength: 113
Required Dexterity: 20
  • +10 Fire Damage Min
  • +14 Fire Damage Max
  • +2 to Maximum Damage
  • +39% to Damage
  • +45 to Attack Rating
  • +36% to Damage
  • +4 to Strength
  • +1 Points of Mana After Each Kill
Inventory
10 × 4 cells
5 placed / 5 items

Stash

4 shown

Container view. Hover, focus, or click an icon to view item details.

Rune Bar
Rune Bar
Halberd
One-Hand Damage (base): 12 to 35
Calculated One-Hand Damage: 20 to 60 (+63% ED, +1 Min, +3 Max)
Two-Hand Damage (base): 12 to 40
Calculated Two-Hand Damage: 20 to 68 (+63% ED, +1 Min, +3 Max)
Base Durability: 55
Required Strength: 75
Required Dexterity: 47
  • +36 to Attack Rating
  • +21% to Damage
  • +1 to Minimum Damage
  • +4 to Strength
  • +89 to Attack Rating
  • +3 to Maximum Damage
  • +42% to Damage
Infernal Torch
Infernal Torch
Grim Wand
Damage (base): 5 to 11
Calculated Damage: 13 to 11 (+8 Min)
Base Durability: 15
  • +8 to Minimum Damage
  • +1 to Necromancer Skill Levels
Morning Star of Carnage
Morning Star of Carnage
Morning Star
Damage (base): 5 to 12
Calculated Damage: 5 to 23 (+11 Max)
Base Durability: 72
Required Strength: 36
  • +11 to Maximum Damage
Bonesnap
Bonesnap
Maul
One-Hand Damage (base): 30 to 40
Calculated One-Hand Damage: 90 to 120 (+200% ED)
Two-Hand Damage (base): 30 to 40
Calculated Two-Hand Damage: 90 to 120 (+200% ED)
Base Durability: 60
Required Strength: 69
  • +200% to Damage
  • 40% Chance of Crushing Blow
  • Fire Resist 30%
  • Cold Resist 30%
Stash
6 × 4 cells
4 placed / 4 items