DII
Classic Diablo II 1.06b character armory
Bowshi
Account: op
Amazon · Level 1
Items 12 Skills spent 0 Account: op Server character

Character Stats

Strength20
Energy15
Dexterity25
Vitality20
Life50
Maxlife50
Mana15
Maxmana15
Stamina84
Maxstamina84
Level1

Skills

Spent total: 0

Magic Arrow
0
Fire Arrow
0
Inner Sight
0
Critical Strike
0
Jab
0
Cold Arrow
0
Multiple Shot
0
Dodge
0
Power Strike
0
Poison Javelin
0
Exploding Arrow
0
Slow Missiles
0
Avoid
0
Impale
0
Lightning Bolt
0
Ice Arrow
0
Guided Arrow
0
Penetrate
0
Charged Strike
0
Plague Javelin
0
Strafe
0
Immolation Arrow
0
Decoy
0
Evade
0
Fend
0
Freezing Arrow
0
Valkyrie
0
Pierce
0
Lightning Strike
0
Lightning Fury
0

Armory

Classic Diablo II item panels. Hover or click an item icon to view its tooltip.
Inventory, stash, and cube potions are shown. Belt contents stay hidden.

Equipped

2 shown

Worn gear rendered with Diablo II DC6 slot art. Hover, focus, or click icons for tooltips.

Javelin
Javelin
Damage (base): 1 to 5
Missile Damage (base): 6 to 14
Stack Size: 30 to 60
Buckler
Buckler
Defense (base range): 4 to 6
Base Durability: 12
Required Strength: 12
Worn gear
2 placed / 2 equipped items

Inventory

2 shown

Container view. Hover, focus, or click an icon to view item details.

Inventory
Scroll of Town Portal to
Scroll of Town Portal to
Scroll of Town Portal
Scroll of Identify cost:
Scroll of Identify cost:
Scroll of Identify
Inventory
10 × 4 cells
2 placed / 2 items

Stash

4 shown

Container view. Hover, focus, or click an icon to view item details.

Carrion Harp
Carrion Harp
Gothic Bow
One-Hand Damage (base): 10 to 48
Calculated One-Hand Damage: 20 to 109 (+105% ED, +11 Max)
Two-Hand Damage (base): 10 to 50
Calculated Two-Hand Damage: 20 to 113 (+105% ED, +11 Max)
Missile Damage (base): 9 to 44
Required Strength: 95
Required Dexterity: 118
  • +61% to Damage
  • +18 to Dexterity
  • +73 to Attack Rating
  • +44% to Damage
  • +11 to Maximum Damage
  • +5 to Light Radius
  • Lightning Resist 12%
Grim Dart
Grim Dart
Gothic Bow
One-Hand Damage (base): 10 to 48
Calculated One-Hand Damage: 20 to 97 (+104% ED)
Two-Hand Damage (base): 10 to 50
Calculated Two-Hand Damage: 20 to 102 (+104% ED)
Missile Damage (base): 9 to 44
Required Strength: 95
Required Dexterity: 118
  • Attack Rate Increase (20 Points)
  • +85% to Damage
  • +19 to Attack Rating
  • +19% to Damage
  • Lightning Resist 11%
Gale Cowl
Gale Cowl
Crown
Defense (base range): 25 to 45
Base Durability: 50
Required Strength: 55
  • Lightning Resist 10%
  • Damage Reduced by 1
  • Cold Resist 29%
  • Fire Resist 27%
  • +1 to Light Radius
  • Poison Length Reduced by 75%
Soul Knuckle
Soul Knuckle
Gauntlets
Defense (base range): 12 to 15
Est. Defense: 17 to 21 estimated
Base Durability: 24
Required Strength: 60
  • +23 to Life
  • +17 to Dexterity
  • +17 to Mana
  • +1 to Light Radius
  • +44% to Defense
  • +15 to Strength
Stash
6 × 4 cells
4 placed / 4 items