DII
Classic Diablo II 1.06b character armory
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Account: johnathan3
Barbarian · Level 1 · Hardcore
Items 27 Skills spent 0 Hardcore Account: johnathan3 Server character

Character Stats

Strength30
Energy10
Dexterity20
Vitality25
Life55
Maxlife55
Mana45
Maxmana10
Stamina91
Maxstamina91
Level1

Skills

Spent total: 0

Bash
0
Sword Mastery
0
Axe Mastery
0
Mace Mastery
0
Howl
0
Find Potion
0
Leap
0
Double Swing
0
Pole Arm Mastery
0
Throwing Mastery
0
Spear Mastery
0
Taunt
0
Shout
0
Stun
0
Double Throw
0
Increased Stamina
0
Find Item
0
Leap Attack
0
Concentrate
0
Iron Skin
0
Battle Cry
0
Frenzy
0
Increased Speed
0
Battle Orders
0
Grim Ward
0
Whirlwind
0
Berserk
0
Natural Resistance
0
War Cry
0
Battle Command
0

Armory

Classic Diablo II item panels. Hover or click an item icon to view its tooltip.
Inventory, stash, and cube potions are shown. Belt contents stay hidden.

Equipped

6 shown

Worn gear rendered with Diablo II DC6 slot art. Hover, focus, or click icons for tooltips.

Lenymo
Lenymo
Sash
Defense (base range): 2
Base Durability: 12
  • +15 to Mana
  • Regenerate Mana 30%
  • +5 to each Resistance
  • +1 to Light Radius
The Eye of Etlich
The Eye of Etlich
Amulet
  • +10 Defense vs Missile
  • +1 to Light Radius
  • +1 To All Skills
  • 3% Life Stolen Per Hit
  • +1 Cold Damage Min
  • +3 Cold Damage Max
  • Cold Duration: 50 seconds
The Hand of Broc
The Hand of Broc
Leather Gloves
Defense (base range): 2 to 3
Base Durability: 12
  • 3% Mana Stolen Per Hit
  • 3% Life Stolen Per Hit
  • Poison Resist 10%
  • +20 to Mana
Blinkbat's Form
Blinkbat's Form
Leather Armor
Defense (base range): 14 to 17
Est. Defense: 39 to 42 estimated
Base Durability: 24
Required Strength: 15
  • +16 Defense vs Missile
  • Fast Run/Walk
  • +25 Defense
  • +3 Fire Damage Min
  • +6 Fire Damage Max
Hand Axe
Hand Axe
Damage (base): 3 to 6
Base Durability: 28
Buckler
Buckler
Defense (base range): 4 to 6
Base Durability: 12
Required Strength: 12
Worn gear
6 placed / 6 equipped items

Inventory

17 shown

Container view. Hover, focus, or click an icon to view item details.

Inventory
Scroll of Town Portal to
Scroll of Town Portal to
Scroll of Town Portal
Scroll of Identify cost:
Scroll of Identify cost:
Scroll of Identify
Eagle Heart
Eagle Heart
Amulet
  • +3 to Dexterity
  • Replenish Life +3
  • +9 to Strength
  • +4 to Mana
  • Fire Resist 22%
  • Lightning Resist 21%
  • Cold Resist 23%
  • Poison Resist 17%
Bitter Heart
Bitter Heart
Amulet
  • Cold Resist 39%
  • +1 to Mana
  • +11 to Dexterity
  • +1 to Maximum Damage
  • Fire Resist 12%
  • +34 to Mana
Doom Grip
Doom Grip
Ring
  • Poison Resist 9%
  • +20 to Life
  • +8 to Dexterity
  • Fast Cast Rate
  • Cold Resist 27%
Ghoul Fang
Ghoul Fang
Bastard Sword
One-Hand Damage (base): 6 to 18
Calculated One-Hand Damage: 11 to 39 (+85% ED, +6 Max)
Two-Hand Damage (base): 20 to 28
Calculated Two-Hand Damage: 37 to 57 (+85% ED, +6 Max)
Base Durability: 40
Required Strength: 62
  • +63% to Damage
  • +28 to Attack Rating
  • +22% to Damage
  • +34 to Attack Rating
  • 9% Mana Stolen Per Hit
  • +8 Poison Damage Min
  • +24 Poison Damage Max
  • Poison Length 75 seconds
  • +6 to Maximum Damage
Raven Knuckle
Raven Knuckle
Ring
  • 11% Better Chance of Getting Magic Item
  • 4% Life Stolen Per Hit
  • Cold Resist 20%
  • +1 to Light Radius
  • +32 to Mana
Grim Collar
Grim Collar
Amulet
  • +21 to Life
  • Fire Resist 20%
  • Lightning Resist 23%
  • Cold Resist 25%
  • Poison Resist 23%
  • Cold Resist 31%
  • Lightning Resist 23%
  • +13 to Mana
Corruption Touch
Corruption Touch
Ring
  • Half Freeze Duration
  • +3 to Mana
  • 6% Mana Stolen Per Hit
  • Lightning Resist 5%
  • +79 to Attack Rating
Dread Loop
Dread Loop
Ring
  • Fire Resist 9%
  • Lightning Resist 9%
  • +1 to Life
  • 4% Life Stolen Per Hit
  • +28 to Attack Rating
Blood Fringe
Blood Fringe
Heavy Belt
Defense (base range): 6
Base Durability: 18
Required Strength: 45
  • Lightning Resist 30%
  • +11 to Strength
  • +29 to Life
  • +3 to Mana
  • Fire Resist 26%
  • Fast Hit Recovery
Stone Loom
Stone Loom
Repeating Crossbow
One-Hand Damage (base): 6 to 12
Calculated One-Hand Damage: 10 to 39 (+83% ED, +18 Max)
Two-Hand Damage (base): 6 to 12
Calculated Two-Hand Damage: 10 to 39 (+83% ED, +18 Max)
Missile Damage (base): 6 to 12
Required Strength: 40
Required Dexterity: 50
  • +80 to Attack Rating
  • +45% to Damage
  • +1 Fire Damage Min
  • +6 Fire Damage Max
  • +18 to Maximum Damage
  • +7 to Dexterity
  • +38% to Damage
  • +70 to Attack Rating
Eagle Gyre
Eagle Gyre
Ring
  • Fire Resist 6%
  • 8% Mana Stolen Per Hit
  • Cold Resist 19%
  • +3 to Dexterity
  • +63 to Attack Rating
Skull Touch
Skull Touch
Ring
  • +11 to Mana
  • +149 to Attack Rating
  • 18% Better Chance of Getting Magic Item
  • +28 to Mana
  • 5% Life Stolen Per Hit
  • Lightning Resist 8%
Nightsmoke
Nightsmoke
Belt
Defense (base range): 5
Base Durability: 16
Required Strength: 25
  • +10 to each Resistance
  • 50 Damage taken Goes to Mana
  • +20 to Mana
  • Damage Reduced by 2
Beast Strap
Beast Strap
Heavy Belt
Defense (base range): 6
Est. Defense: 8 estimated
Base Durability: 18
Required Strength: 45
  • +1 to Light Radius
  • Cold Resist 24%
  • +22 to Life
  • Fastest Hit Recovery
  • +46% to Defense
Plague Rend
Plague Rend
War Axe
Damage (base): 8 to 14
Calculated Damage: 19 to 26 (+90% ED, +4 Min)
Base Durability: 26
Required Strength: 67
  • +50 to Attack Rating
  • +25% to Damage
  • +4 to Minimum Damage
  • +91 to Attack Rating
  • +65% to Damage
  • +1 Lightning Damage Min
  • +16 Lightning Damage Max
  • Attack Rate Increase (30 Points)
Inventory
10 × 4 cells
17 placed / 17 items