DII
Classic Diablo II 1.06b character armory
RareWeapA
Account: holdacc
Barbarian · Level 1
Items 17 Skills spent 0 Account: holdacc Server character

Character Stats

Strength30
Energy10
Dexterity20
Vitality25
Life55
Maxlife55
Mana10
Maxmana10
Stamina91
Maxstamina91
Level1

Skills

Spent total: 0

Bash
0
Sword Mastery
0
Axe Mastery
0
Mace Mastery
0
Howl
0
Find Potion
0
Leap
0
Double Swing
0
Pole Arm Mastery
0
Throwing Mastery
0
Spear Mastery
0
Taunt
0
Shout
0
Stun
0
Double Throw
0
Increased Stamina
0
Find Item
0
Leap Attack
0
Concentrate
0
Iron Skin
0
Battle Cry
0
Frenzy
0
Increased Speed
0
Battle Orders
0
Grim Ward
0
Whirlwind
0
Berserk
0
Natural Resistance
0
War Cry
0
Battle Command
0

Armory

Classic Diablo II item panels. Hover or click an item icon to view its tooltip.
Inventory, stash, and cube potions are shown. Belt contents stay hidden.

Equipped

2 shown

Worn gear rendered with Diablo II DC6 slot art. Hover, focus, or click icons for tooltips.

Hand Axe
Hand Axe
Damage (base): 3 to 6
Base Durability: 28
Buckler
Buckler
Defense (base range): 4 to 6
Base Durability: 12
Required Strength: 12
Worn gear
2 placed / 2 equipped items

Inventory

9 shown

Container view. Hover, focus, or click an icon to view item details.

Inventory
Eagle Mallet
Eagle Mallet
Grim Wand
Damage (base): 5 to 11
Base Durability: 15
  • +2 to Necromancer Skill Levels
  • +110 to Attack Rating
  • +1 to Light Radius
  • +1 Lightning Damage Min
  • +16 Lightning Damage Max
  • +2 Fire Damage Min
  • +8 Fire Damage Max
  • Lightning Resist 14%
Dire Crack
Dire Crack
Grave Wand
Damage (base): 13 to 29
Two-Hand Damage (base): 13 to 30
Base Durability: 15
Required Strength: 25
  • +107 to Attack Rating
  • Lightning Resist 22%
  • Cold Resist 43%
  • Fastest Cast Rate
  • Replenish Life +3
Skull Wood
Skull Wood
Grave Wand
Damage (base): 13 to 29
Calculated Damage: 16 to 38 (+26% ED, +2 Max)
Two-Hand Damage (base): 13 to 30
Calculated Two-Hand Damage: 16 to 39 (+26% ED, +2 Max)
Base Durability: 15
Required Strength: 25
  • 10% Mana Stolen Per Hit
  • +26% to Damage
  • +2 to Maximum Damage
  • +2 to Necromancer Skill Levels
  • Cold Resist 50%
Dire Song
Dire Song
Grim Wand
Damage (base): 5 to 11
Base Durability: 15
  • +2 to Necromancer Skill Levels
  • Poison Resist 27%
  • Fire Resist 14%
  • +1 Lightning Damage Min
  • +16 Lightning Damage Max
  • +1 to Light Radius
  • +28 to Mana
Glyph Wood
Glyph Wood
Grave Wand
Damage (base): 13 to 29
Calculated Damage: 16 to 29 (+3 Min)
Two-Hand Damage (base): 13 to 30
Calculated Two-Hand Damage: 16 to 30 (+3 Min)
Base Durability: 15
Required Strength: 25
  • +20 to Mana
  • +25 to Mana
  • Fire Resist 48%
  • +2 to Necromancer Skill Levels
  • +3 to Minimum Damage
Fiend Bar
Fiend Bar
War Staff
One-Hand Damage (base): 12 to 28
Calculated One-Hand Damage: 14 to 35 (+18% ED, +2 Max)
Two-Hand Damage (base): 12 to 28
Calculated Two-Hand Damage: 14 to 35 (+18% ED, +2 Max)
Base Durability: 50
  • +30 to Mana
  • +2 to Maximum Damage
  • +1 Lightning Damage Min
  • +8 Lightning Damage Max
  • +18% to Damage
  • +2 to Sorceress Skill Levels
Dire Bar
Dire Bar
Grim Wand
Damage (base): 5 to 11
Base Durability: 15
  • Cold Resist 49%
  • Fire Resist 25%
  • +9 to Mana
  • Fastest Cast Rate
  • +9 to Mana
Plague Spike
Plague Spike
Ancient Sword
Damage (base): 18 to 43
Calculated Damage: 48 to 120 (+170% ED, +4 Max)
Two-Hand Damage (base): 18 to 45
Calculated Two-Hand Damage: 48 to 125 (+170% ED, +4 Max)
Base Durability: 44
Required Strength: 127
Required Dexterity: 88
  • +80% to Damage
  • +4 to Maximum Damage
  • +1 Points of Mana After Each Kill
  • 10% Life Stolen Per Hit
  • +130 to Attack Rating
  • +90% to Damage
Brimstone Skewer
Brimstone Skewer
Ancient Sword
Damage (base): 18 to 43
Calculated Damage: 47 to 121 (+163% ED, +8 Max)
Two-Hand Damage (base): 18 to 45
Calculated Two-Hand Damage: 47 to 126 (+163% ED, +8 Max)
Base Durability: 44
Required Strength: 127
Required Dexterity: 88
  • +1 Lightning Damage Min
  • +8 Lightning Damage Max
  • +90% to Damage
  • +8 to Maximum Damage
  • +113 to Attack Rating
  • +73% to Damage
Inventory
10 × 4 cells
9 placed / 9 items

Stash

3 shown

Container view. Hover, focus, or click an icon to view item details.

Dread Mallet
Dread Mallet
Martel de Fer
One-Hand Damage (base): 61 to 99
Calculated One-Hand Damage: 157 to 256 (+159% ED)
Two-Hand Damage (base): 61 to 101
Calculated Two-Hand Damage: 157 to 261 (+159% ED)
Base Durability: 60
Required Strength: 169
  • +20 to Life
  • +1 Fire Damage Min
  • +2 Fire Damage Max
  • +64% to Damage
  • +128 to Attack Rating
  • +95% to Damage
  • +1 Lightning Damage Min
  • +8 Lightning Damage Max
Cruel Cleaver
Cruel Cleaver
Executioner Sword
One-Hand Damage (base): 24 to 40
Calculated One-Hand Damage: 55 to 101 (+132% ED, +9 Max)
Two-Hand Damage (base): 45 to 80
Calculated Two-Hand Damage: 104 to 194 (+132% ED, +9 Max)
Base Durability: 50
Required Strength: 170
Required Dexterity: 110
  • +90 to Attack Rating
  • +56% to Damage
  • Fire Resist 22%
  • +76% to Damage
  • +9 to Maximum Damage
Rune Mallet
Rune Mallet
War Scepter
Damage (base): 7 to 14
Two-Hand Damage (base): 3 to 7
Base Durability: 70
Required Strength: 55
  • Fastest Cast Rate
  • +15 to Dexterity
  • +1 Lightning Damage Min
  • +8 Lightning Damage Max
  • Lightning Resist 23%
  • +51 to Mana
Stash
6 × 4 cells
3 placed / 3 items