DII
Classic Diablo II 1.06b character armory
FanTa_Bow
Account: fantasy2
Barbarian · Level 1 · Hardcore
Items 11 Skills spent 0 Hardcore Account: fantasy2 Server character

Character Stats

Strength30
Energy10
Dexterity20
Vitality25
Life55
Maxlife55
Mana10
Maxmana10
Stamina91
Maxstamina91
Level1

Skills

Spent total: 0

Bash
0
Sword Mastery
0
Axe Mastery
0
Mace Mastery
0
Howl
0
Find Potion
0
Leap
0
Double Swing
0
Pole Arm Mastery
0
Throwing Mastery
0
Spear Mastery
0
Taunt
0
Shout
0
Stun
0
Double Throw
0
Increased Stamina
0
Find Item
0
Leap Attack
0
Concentrate
0
Iron Skin
0
Battle Cry
0
Frenzy
0
Increased Speed
0
Battle Orders
0
Grim Ward
0
Whirlwind
0
Berserk
0
Natural Resistance
0
War Cry
0
Battle Command
0

Armory

Classic Diablo II item panels. Hover or click an item icon to view its tooltip.
Inventory, stash, and cube potions are shown. Belt contents stay hidden.

Inventory

5 shown

Container view. Hover, focus, or click an icon to view item details.

Inventory
Grim Loom
Grim Loom
Short War Bow
One-Hand Damage (base): 6 to 14
Calculated One-Hand Damage: 13 to 50 (+124% ED, +19 Max)
Two-Hand Damage (base): 6 to 14
Calculated Two-Hand Damage: 13 to 50 (+124% ED, +19 Max)
Missile Damage (base): 6 to 14
Required Strength: 35
Required Dexterity: 55
  • +19 to Maximum Damage
  • +108 to Attack Rating
  • +79% to Damage
  • +1 Lightning Damage Min
  • +8 Lightning Damage Max
  • +45% to Damage
  • Fire Resist 13%
  • +10 Fire Damage Min
  • +16 Fire Damage Max
Storm Branch
Storm Branch
Rune Bow
One-Hand Damage (base): 14 to 34
Calculated One-Hand Damage: 35 to 97 (+151% ED, +12 Max)
Two-Hand Damage (base): 14 to 35
Calculated Two-Hand Damage: 35 to 99 (+151% ED, +12 Max)
Missile Damage (base): 14 to 30
Required Strength: 73
Required Dexterity: 103
  • +12 to Maximum Damage
  • +1 Lightning Damage Min
  • +8 Lightning Damage Max
  • +97% to Damage
  • +89 to Attack Rating
  • +54% to Damage
  • Fire Resist 13%
  • +13 to Life
Beast Fletch
Beast Fletch
Gothic Bow
One-Hand Damage (base): 10 to 48
Calculated One-Hand Damage: 21 to 115 (+98% ED, +2 Min, +20 Max)
Two-Hand Damage (base): 10 to 50
Calculated Two-Hand Damage: 21 to 119 (+98% ED, +2 Min, +20 Max)
Missile Damage (base): 9 to 44
Required Strength: 95
Required Dexterity: 118
  • +31% to Damage
  • +2 to Minimum Damage
  • +20 to Maximum Damage
  • +11 to Life
  • +120 to Attack Rating
  • +67% to Damage
Gale Fletch
Gale Fletch
Rune Bow
One-Hand Damage (base): 14 to 34
Calculated One-Hand Damage: 35 to 81 (+129% ED, +3 Min, +4 Max)
Two-Hand Damage (base): 14 to 35
Calculated Two-Hand Damage: 35 to 84 (+129% ED, +3 Min, +4 Max)
Missile Damage (base): 14 to 30
Required Strength: 73
Required Dexterity: 103
  • +4 to Maximum Damage
  • +33 to Attack Rating
  • +30% to Damage
  • +99% to Damage
  • +12 to Dexterity
  • Cold Resist 44%
  • +3 to Minimum Damage
Plague Fletch
Plague Fletch
Gothic Bow
One-Hand Damage (base): 10 to 48
Calculated One-Hand Damage: 19 to 103 (+92% ED, +11 Max)
Two-Hand Damage (base): 10 to 50
Calculated Two-Hand Damage: 19 to 107 (+92% ED, +11 Max)
Missile Damage (base): 9 to 44
Required Strength: 95
Required Dexterity: 118
  • Cold Resist 35%
  • +16 to Attack Rating
  • 7% Life Stolen Per Hit
  • 5% Mana Stolen Per Hit
  • +146 to Attack Rating
  • +92% to Damage
  • +11 to Maximum Damage
Inventory
10 × 4 cells
5 placed / 5 items

Stash

2 shown

Container view. Hover, focus, or click an icon to view item details.

Gale Fletch
Gale Fletch
Chu-Ko-Nu
One-Hand Damage (base): 14 to 30
Calculated One-Hand Damage: 37 to 81 (+165% ED, +2 Max)
Two-Hand Damage (base): 14 to 32
Calculated Two-Hand Damage: 37 to 86 (+165% ED, +2 Max)
Missile Damage (base): 14 to 27
Required Strength: 80
Required Dexterity: 95
  • +102 to Attack Rating
  • +76% to Damage
  • +2 to Maximum Damage
  • Slight Attack Rate Increase (10 Points)
  • +1 Cold Damage Min
  • +3 Cold Damage Max
  • Cold Duration: 125 seconds
  • +89% to Damage
Viper Bolt
Viper Bolt
Short War Bow
One-Hand Damage (base): 6 to 14
Calculated One-Hand Damage: 10 to 34 (+67% ED, +11 Max)
Two-Hand Damage (base): 6 to 14
Calculated Two-Hand Damage: 10 to 34 (+67% ED, +11 Max)
Missile Damage (base): 6 to 14
Required Strength: 35
Required Dexterity: 55
  • Fire Resist 5%
  • Poison Resist 6%
  • +67% to Damage
  • +11 to Maximum Damage
  • +5 to Dexterity
  • Slight Attack Rate Increase (10 Points)
Stash
6 × 4 cells
2 placed / 2 items