DII
Classic Diablo II 1.06b character armory
EF-ToBeSortII
Account: ef-v
Sorceress · Level 1 · Hardcore
Items 23 Skills spent 0 Hardcore Account: ef-v Server character

Character Stats

Strength10
Energy35
Dexterity25
Vitality10
Life40
Maxlife40
Mana35
Maxmana35
Stamina74
Maxstamina74
Level1

Skills

Spent total: 0

Fire Bolt
0
Warmth
0
Charged Bolt
0
Ice Bolt
0
Frozen Armor
0
Inferno
0
Static Field
0
Telekinesis
0
Frost Nova
0
Ice Blast
0
Blaze
0
Fire Ball
0
Nova
0
Lightning
0
Shiver Armor
0
Fire Wall
0
Enchant
0
Chain Lightning
0
Teleport
0
Glacial Spike
0
Meteor
0
Thunder Storm
0
Energy Shield
0
Blizzard
0
Chilling Armor
0
Fire Mastery
0
Hydra
0
Lightning Mastery
0
Frozen Orb
0
Cold Mastery
0

Armory

Classic Diablo II item panels. Hover or click an item icon to view its tooltip.
Inventory, stash, and cube potions are shown. Belt contents stay hidden.

Equipped

2 shown

Worn gear rendered with Diablo II DC6 slot art. Hover, focus, or click icons for tooltips.

Short Staff
Short Staff
One-Hand Damage (base): 1 to 5
Two-Hand Damage (base): 1 to 5
Base Durability: 20
Doom Pale
Doom Pale
Pike
One-Hand Damage (base): 14 to 63
Calculated One-Hand Damage: 22 to 103 (+64% ED)
Two-Hand Damage (base): 14 to 63
Calculated Two-Hand Damage: 22 to 103 (+64% ED)
Base Durability: 25
Required Strength: 36 (base 60)
Required Dexterity: 27 (base 45)
  • 4% Life Stolen Per Hit
  • +64% to Damage
  • +44 to Attack Rating
  • Requirements -40%
  • +1 to Barbarian Skill Levels
  • Prevent Monster Heal
Worn gear
1 placed / 2 equipped items
1 body/corpse item shown below.

Inventory

12 shown

Container view. Hover, focus, or click an icon to view item details.

Inventory
Cruel Star
Cruel Star
Great Maul
One-Hand Damage (base): 35 to 55
Calculated One-Hand Damage: 80 to 131 (+129% ED, +6 Max)
Two-Hand Damage (base): 35 to 55
Calculated Two-Hand Damage: 80 to 131 (+129% ED, +6 Max)
Base Durability: 60
Required Strength: 99
  • 4% Life Stolen Per Hit
  • +6 to Maximum Damage
  • +94% to Damage
  • Greatly Attack Rate Increase (40 Points)
  • Fire Resist 19%
  • +53 to Attack Rating
  • +35% to Damage
Raven Greave
Raven Greave
Greaves
Defense (base range): 12 to 15
Est. Defense: 19 to 24 estimated
Base Durability: 24
Required Strength: 70
  • Lightning Resist 19%
  • Cold Resist 9%
  • +7 to Dexterity
  • +62% to Defense
  • Fast Run/Walk
  • +19 to Strength
Fiend Veil
Fiend Veil
Grim Helm
Defense (base range): 60 to 125
Est. Defense: 108 to 225 estimated
Base Durability: 40
Required Strength: 34 (base 58)
  • Cold Resist 27%
  • Fire Resist 30%
  • Damage Reduced by 1
  • +80% to Defense
  • Attacker Takes Damage of 4
  • Requirements -40%
Rune Grasp
Rune Grasp
Gauntlets
Defense (base range): 12 to 15
Est. Defense: 20 to 25 estimated
Base Durability: 24
Required Strength: 60
  • +5 to Light Radius
  • Fire Resist 15%
  • +2 to Dexterity
  • +18 to Mana
  • +71% to Defense
  • +7 to Strength
Ghoul Gorget
Ghoul Gorget
Amulet
  • +17 to Strength
  • +7 to Max Stamina
  • +1 to Sorceress Skill Levels
  • Fire Resist 6%
  • +1 to Dexterity
Plague Song
Plague Song
Rune Bow
One-Hand Damage (base): 14 to 34
Calculated One-Hand Damage: 33 to 70 (+107% ED, +5 Min)
Two-Hand Damage (base): 14 to 35
Calculated Two-Hand Damage: 33 to 72 (+107% ED, +5 Min)
Missile Damage (base): 14 to 30
Required Strength: 73
Required Dexterity: 103
  • +66% to Damage
  • +27 to Attack Rating
  • +74 to Attack Rating
  • +41% to Damage
  • +5 to Minimum Damage
Death Gyre
Death Gyre
Ring
  • +2 to Strength
  • +1 to Light Radius
  • Replenish Life +3
  • Poison Resist 9%
  • Cold Resist 40%
  • +6 to Mana
Iratha's Cord
Iratha's Cord
Heavy Belt
Defense (base range): 6
Est. Defense: 31 estimated
Base Durability: 18
Required Strength: 45
  • +25 Defense
  • +5 to Minimum Damage
Havoc Harness
Havoc Harness
Sharkskin Belt
Defense (base range): 31 to 36
Base Durability: 14
Required Strength: 20
  • Attacker Takes Damage of 4
  • +45 to Life
  • +10 to Strength
  • Fire Resist 5%
  • Poison Resist 18%
Viper Winding
Viper Winding
Heavy Belt
Defense (base range): 6
Est. Defense: 11 estimated
Base Durability: 18
Required Strength: 45
  • Fast Hit Recovery
  • +87% to Defense
  • +20 to Life
  • Lightning Resist 28%
  • Fire Resist 19%
Storm Lash
Storm Lash
Heavy Belt
Defense (base range): 6
Est. Defense: 10 estimated
Base Durability: 18
Required Strength: 45
  • +11 to Life
  • Fast Hit Recovery
  • +20 to Strength
  • +70% to Defense
  • +8 to Max Stamina
  • Fire Resist 10%
Carrion Harness
Carrion Harness
Sharkskin Belt
Defense (base range): 31 to 36
Base Durability: 14
Required Strength: 20
  • +57 to Life
  • +8 to Strength
  • Poison Length Reduced by 25%
  • Fire Resist 8%
Inventory
10 × 4 cells
12 placed / 12 items

Stash

5 shown

Container view. Hover, focus, or click an icon to view item details.

Iratha's Cuff
Iratha's Cuff
Light Gauntlets
Defense (base range): 9 to 11
Base Durability: 18
Required Strength: 45
  • Cold Resist 30%
  • Half Freeze Duration
Iratha's Cuff
Iratha's Cuff
Light Gauntlets
Defense (base range): 9 to 11
Base Durability: 18
Required Strength: 45
  • Cold Resist 30%
  • Half Freeze Duration
Plague Shank
Plague Shank
Sharkskin Boots
Defense (base range): 33 to 39
Base Durability: 14
Required Strength: 47
  • Cold Resist 41%
  • Lightning Resist 19%
  • +20 to Life
  • Heal Stamina +50%
  • Fastest Hit Recovery
  • Faster Run/Walk
Beast Spike
Beast Spike
Pike
One-Hand Damage (base): 14 to 63
Calculated One-Hand Damage: 20 to 93 (+48% ED)
Two-Hand Damage (base): 14 to 63
Calculated Two-Hand Damage: 20 to 93 (+48% ED)
Base Durability: 25
Required Strength: 60
Required Dexterity: 45
  • +76 to Attack Rating
  • +48% to Damage
  • +32 to Attack Rating
  • +1 to Barbarian Skill Levels
  • +32 Poison Damage Min
  • +72 Poison Damage Max
  • Poison Length 100 seconds
  • 8% Mana Stolen Per Hit
Fiend Crest
Fiend Crest
Bone Helm
Defense (base range): 33 to 36
Base Durability: 40
Required Strength: 25
  • +59 to Life
  • Lightning Resist 20%
  • Fire Resist 6%
  • Magic Damage Reduced by 1
Stash
6 × 4 cells
5 placed / 5 items