DII
Classic Diablo II 1.06b character armory
AmaBows
Account: ef-team
Amazon · Level 1 · Hardcore
Items 13 Skills spent 0 Hardcore Account: ef-team Server character

Character Stats

Strength20
Energy15
Dexterity25
Vitality20
Life50
Maxlife50
Mana15
Maxmana15
Stamina84
Maxstamina84
Level1

Skills

Spent total: 0

Magic Arrow
0
Fire Arrow
0
Inner Sight
0
Critical Strike
0
Jab
0
Cold Arrow
0
Multiple Shot
0
Dodge
0
Power Strike
0
Poison Javelin
0
Exploding Arrow
0
Slow Missiles
0
Avoid
0
Impale
0
Lightning Bolt
0
Ice Arrow
0
Guided Arrow
0
Penetrate
0
Charged Strike
0
Plague Javelin
0
Strafe
0
Immolation Arrow
0
Decoy
0
Evade
0
Fend
0
Freezing Arrow
0
Valkyrie
0
Pierce
0
Lightning Strike
0
Lightning Fury
0

Armory

Classic Diablo II item panels. Hover or click an item icon to view its tooltip.
Inventory, stash, and cube potions are shown. Belt contents stay hidden.

Equipped

2 shown

Worn gear rendered with Diablo II DC6 slot art. Hover, focus, or click icons for tooltips.

Javelin
Javelin
Damage (base): 1 to 5
Missile Damage (base): 6 to 14
Stack Size: 30 to 60
Buckler
Buckler
Defense (base range): 4 to 6
Base Durability: 12
Required Strength: 12
Worn gear
2 placed / 2 equipped items

Inventory

4 shown

Container view. Hover, focus, or click an icon to view item details.

Inventory
Doom Dart
Doom Dart
Large Siege Bow
One-Hand Damage (base): 10 to 40
Calculated One-Hand Damage: 17 to 72 (+77% ED, +2 Max)
Two-Hand Damage (base): 10 to 42
Calculated Two-Hand Damage: 17 to 76 (+77% ED, +2 Max)
Missile Damage (base): 9 to 36
Required Strength: 80
Required Dexterity: 95
  • +77% to Damage
  • +5 to Light Radius
  • +2 to Maximum Damage
  • 8% Mana Stolen Per Hit
Gale Horn
Gale Horn
Gothic Bow
One-Hand Damage (base): 10 to 48
Calculated One-Hand Damage: 19 to 95 (+98% ED)
Two-Hand Damage (base): 10 to 50
Calculated Two-Hand Damage: 19 to 99 (+98% ED)
Missile Damage (base): 9 to 44
Required Strength: 95
Required Dexterity: 118
  • +150 to Attack Rating
  • +98% to Damage
  • Slight Attack Rate Increase (10 Points)
  • +19 to Dexterity
  • +105 to Attack Rating
  • +16 Poison Damage Min
  • +48 Poison Damage Max
  • Poison Length 75 seconds
Doom Branch
Doom Branch
Long War Bow
One-Hand Damage (base): 3 to 23
Calculated One-Hand Damage: 6 to 50 (+120% ED)
Two-Hand Damage (base): 3 to 23
Calculated Two-Hand Damage: 6 to 50 (+120% ED)
Missile Damage (base): 3 to 23
Required Strength: 40 (base 50)
Required Dexterity: 52 (base 65)
  • +113 to Attack Rating
  • +76% to Damage
  • +13 to Dexterity
  • +16 to Attack Rating
  • Requirements -20%
  • Slight Attack Rate Increase (10 Points)
  • +44% to Damage
Beast Quill
Beast Quill
Long War Bow
One-Hand Damage (base): 3 to 23
Calculated One-Hand Damage: 7 to 76 (+153% ED, +18 Max)
Two-Hand Damage (base): 3 to 23
Calculated Two-Hand Damage: 7 to 76 (+153% ED, +18 Max)
Missile Damage (base): 3 to 23
Required Strength: 50
Required Dexterity: 65
  • Cold Resist 5%
  • +64% to Damage
  • +1 Lightning Damage Min
  • +8 Lightning Damage Max
  • +141 to Attack Rating
  • +89% to Damage
  • +18 to Maximum Damage
  • +3 to Light Radius
Inventory
10 × 4 cells
4 placed / 4 items

Stash

3 shown

Container view. Hover, focus, or click an icon to view item details.

Beast Dart
Beast Dart
Gothic Bow
One-Hand Damage (base): 10 to 48
Calculated One-Hand Damage: 14 to 69 (+45% ED)
Two-Hand Damage (base): 10 to 50
Calculated Two-Hand Damage: 14 to 72 (+45% ED)
Missile Damage (base): 9 to 44
Required Strength: 95
Required Dexterity: 118
  • Slight Attack Rate Increase (10 Points)
  • +45% to Damage
  • Poison Resist 12%
  • +2 to Amazon Skill Levels
King's Long War Bow of Slaughter
King's Long War Bow of Slaughter
Long War Bow
One-Hand Damage (base): 3 to 23
Calculated One-Hand Damage: 5 to 58 (+82% ED, +17 Max)
Two-Hand Damage (base): 3 to 23
Calculated Two-Hand Damage: 5 to 58 (+82% ED, +17 Max)
Missile Damage (base): 3 to 23
Required Strength: 50
Required Dexterity: 65
  • +142 to Attack Rating
  • +82% to Damage
  • +17 to Maximum Damage
Loath Thirst
Loath Thirst
Long War Bow
One-Hand Damage (base): 3 to 23
Calculated One-Hand Damage: 7 to 58 (+146% ED, +2 Max)
Two-Hand Damage (base): 3 to 23
Calculated Two-Hand Damage: 7 to 58 (+146% ED, +2 Max)
Missile Damage (base): 3 to 23
Required Strength: 50
Required Dexterity: 65
  • +2 to Maximum Damage
  • +141 to Attack Rating
  • +99% to Damage
  • Cold Resist 14%
  • +47% to Damage
Stash
6 × 4 cells
3 placed / 3 items