DII
Classic Diablo II 1.06b character armory
EF-TBSii
Account: ef-ii
Paladin · Level 1 · Hardcore
Items 23 Skills spent 0 Hardcore Account: ef-ii Server character

Character Stats

Strength25
Energy15
Dexterity20
Vitality25
Life55
Maxlife55
Mana15
Maxmana15
Stamina89
Maxstamina89
Level1

Skills

Spent total: 0

Sacrifice
0
Smite
0
Might
0
Prayer
0
Resist Fire
0
Holy Bolt
0
Holy Fire
0
Thorns
0
Defiance
0
Resist Cold
0
Zeal
0
Charge
0
Blessed Aim
0
Cleansing
0
Resist Lightning
0
Vengeance
0
Blessed Hammer
0
Concentration
0
Holy Freeze
0
Vigor
0
Conversion
0
Holy Shield
0
Holy Shock
0
Sanctuary
0
Meditation
0
Fist of the Heavens
0
Fanaticism
0
Conviction
0
Redemption
0
Salvation
0

Armory

Classic Diablo II item panels. Hover or click an item icon to view its tooltip.
Inventory, stash, and cube potions are shown. Belt contents stay hidden.

Equipped

2 shown

Worn gear rendered with Diablo II DC6 slot art. Hover, focus, or click icons for tooltips.

Short Sword
Short Sword
Damage (base): 2 to 7
Base Durability: 24
Buckler
Buckler
Defense (base range): 4 to 6
Base Durability: 12
Required Strength: 12
Worn gear
2 placed / 2 equipped items

Inventory

12 shown

Container view. Hover, focus, or click an icon to view item details.

Inventory
Corruption Noose
Corruption Noose
Amulet
  • Magic Damage Reduced by 3
  • +1 to Necromancer Skill Levels
  • +1 to Sorceress Skill Levels
  • 60% Extra Gold From Monsters
Stone Collar
Stone Collar
Amulet
  • Poison Resist 19%
  • +1 to Sorceress Skill Levels
  • +1 Lightning Damage Min
  • +8 Lightning Damage Max
  • +44 to Mana
  • +40 to Life
Blood Beads
Blood Beads
Amulet
  • +12 to Mana
  • +1 to Necromancer Skill Levels
  • +14 to Dexterity
  • Fire Resist 5%
  • +1 to Maximum Damage
  • 4% Life Stolen Per Hit
Shadow Touch
Shadow Touch
Ring
  • 7% Mana Stolen Per Hit
  • 15% Better Chance of Getting Magic Item
  • Cold Resist 24%
  • Lightning Resist 7%
Armageddon Shell
Armageddon Shell
Pavise
Defense (base range): 68 to 78
Est. Defense: 126 to 145 estimated
Block (base): 24%
Base Durability: 60
Required Strength: 79 (base 133)
  • Requirements -40%
  • +10 to Strength
  • +86% to Defense
  • Lightning Resist 9%
  • Replenish Life +3
  • Magic Damage Reduced by 2
Demon Bar
Demon Bar
Great Maul
One-Hand Damage (base): 35 to 55
Calculated One-Hand Damage: 66 to 104 (+90% ED)
Two-Hand Damage (base): 35 to 55
Calculated Two-Hand Damage: 66 to 104 (+90% ED)
Base Durability: 60
Required Strength: 99
  • +56 to Attack Rating
  • Fire Resist 15%
  • +6 to Strength
  • +90% to Damage
  • 5% Life Stolen Per Hit
Shadow Clasp
Shadow Clasp
Heavy Belt
Defense (base range): 6
Est. Defense: 10 estimated
Base Durability: 18
Required Strength: 45
  • +28 to Life
  • +28 to Mana
  • +82% to Defense
  • Fire Resist 17%
  • +17 to Strength
Fiend Crest
Fiend Crest
Bone Helm
Defense (base range): 33 to 36
Est. Defense: 40 to 44 estimated
Base Durability: 40
Required Strength: 20 (base 25)
  • Fast Hit Recovery
  • Lightning Resist 38%
  • +18 to Life
  • Requirements -20%
  • +24% to Defense
  • Poison Resist 27%
Raven Finger
Raven Finger
Ring
  • 48% Extra Gold From Monsters
  • +20 to Attack Rating
  • Poison Resist 11%
  • 6% Life Stolen Per Hit
Viper Eye
Viper Eye
Ring
  • +11 to Mana
  • +8 to Strength
  • Poison Resist 19%
  • +13 to Life
  • +32 to Mana
  • Lightning Resist 33%
Stone Heart
Stone Heart
Amulet
  • 18% Better Chance of Getting Magic Item
  • +1 to Amazon Skill Levels
  • Lightning Resist 6%
  • +1 to Paladin Skill Levels
Loath Branch
Loath Branch
Rune Bow
One-Hand Damage (base): 14 to 34
Calculated One-Hand Damage: 24 to 52 (+53% ED, +3 Min)
Two-Hand Damage (base): 14 to 35
Calculated Two-Hand Damage: 24 to 53 (+53% ED, +3 Min)
Missile Damage (base): 14 to 30
Required Strength: 73
Required Dexterity: 103
  • +98 to Attack Rating
  • +53% to Damage
  • +3 to Minimum Damage
  • Fire Resist 9%
  • +14 to Attack Rating
  • +8 to Dexterity
Inventory
10 × 4 cells
12 placed / 12 items

Stash

5 shown

Container view. Hover, focus, or click an icon to view item details.

Storm Impaler
Storm Impaler
Lance
One-Hand Damage (base): 27 to 112
Calculated One-Hand Damage: 35 to 160 (+33% ED, +12 Max)
Two-Hand Damage (base): 27 to 114
Calculated Two-Hand Damage: 35 to 163 (+33% ED, +12 Max)
Base Durability: 25
Required Strength: 110
Required Dexterity: 88
  • +12 to Maximum Damage
  • +9 to Strength
  • +33% to Damage
  • Lightning Resist 19%
Bitter Track
Bitter Track
Greaves
Defense (base range): 12 to 15
Base Durability: 24
Required Strength: 70
  • Cold Resist 6%
  • Fastest Run/Walk
  • +17 to Strength
  • Fire Resist 39%
  • +6 to Life
Viper Finger
Viper Finger
Gauntlets
Defense (base range): 12 to 15
Base Durability: 24
Required Strength: 60
  • +12 to Attack Rating
  • Fire Resist 17%
  • +20 to Dexterity
  • +25 to Life
  • +5 to Light Radius
Plague Needle
Plague Needle
Tusk Sword
One-Hand Damage (base): 10 to 37
Calculated One-Hand Damage: 19 to 60 (+57% ED, +4 Min, +2 Max)
Two-Hand Damage (base): 19 to 58
Calculated Two-Hand Damage: 33 to 93 (+57% ED, +4 Min, +2 Max)
Base Durability: 50
Required Strength: 104
Required Dexterity: 71
  • +2 to Maximum Damage
  • +114 to Attack Rating
  • +83 to Attack Rating
  • +57% to Damage
  • +1 Fire Damage Min
  • +5 Fire Damage Max
  • +4 to Minimum Damage
Corpse Cleaver
Corpse Cleaver
Gothic Sword
One-Hand Damage (base): 14 to 40
Calculated One-Hand Damage: 31 to 89 (+123% ED)
Two-Hand Damage (base): 37 to 58
Calculated Two-Hand Damage: 82 to 129 (+123% ED)
Base Durability: 40
Required Strength: 113
Required Dexterity: 20
  • Knockback
  • +88% to Damage
  • +4 Cold Damage Min
  • +6 Cold Damage Max
  • Cold Duration: 150 seconds
  • +53 to Attack Rating
  • +35% to Damage
  • +138 to Attack Rating
Stash
6 × 4 cells
5 placed / 5 items