DII
Classic Diablo II 1.06b character armory
EuropeanFriends
Account: ef
Paladin · Level 1 · Hardcore
Items 26 Skills spent 0 Hardcore Account: ef Server character

Character Stats

Strength25
Energy15
Dexterity20
Vitality25
Skillpoints2
Life55
Maxlife55
Mana15
Maxmana15
Stamina89
Maxstamina89
Level1

Skills

Spent total: 0

Sacrifice
0
Smite
0
Might
0
Prayer
0
Resist Fire
0
Holy Bolt
0
Holy Fire
0
Thorns
0
Defiance
0
Resist Cold
0
Zeal
0
Charge
0
Blessed Aim
0
Cleansing
0
Resist Lightning
0
Vengeance
0
Blessed Hammer
0
Concentration
0
Holy Freeze
0
Vigor
0
Conversion
0
Holy Shield
0
Holy Shock
0
Sanctuary
0
Meditation
0
Fist of the Heavens
0
Fanaticism
0
Conviction
0
Redemption
0
Salvation
0

Armory

Classic Diablo II item panels. Hover or click an item icon to view its tooltip.
Inventory, stash, and cube potions are shown. Belt contents stay hidden.

Equipped

2 shown

Worn gear rendered with Diablo II DC6 slot art. Hover, focus, or click icons for tooltips.

Short Sword
Short Sword
Damage (base): 2 to 7
Base Durability: 24
Buckler
Buckler
Defense (base range): 4 to 6
Base Durability: 12
Required Strength: 12
Worn gear
2 placed / 2 equipped items

Inventory

14 shown

Container view. Hover, focus, or click an icon to view item details.

Inventory
Horadric Cube
Horadric Cube
Ring of the Apprentice
Ring of the Apprentice
Ring
  • Fast Cast Rate
Rejuvenation Potion
Rejuvenation Potion
Rejuvenation Potion
Rejuvenation Potion
Mana Potion
Mana Potion
Infernal Cranium
Infernal Cranium
Cap
Defense (base range): 3 to 5
Base Durability: 12
  • +10 to each Resistance
  • 20 Damage taken Goes to Mana
Khalim's Eye
Khalim's Eye
Khalim's Brain
Khalim's Brain
Khalim's Heart
Khalim's Heart
Scroll of Identify cost:
Scroll of Identify cost:
Scroll of Identify
Dire Cowl
Dire Cowl
Cap
Defense (base range): 3 to 5
Base Durability: 12
  • +2 to Light Radius
  • Magic Damage Reduced by 1
  • Damage Reduced by 1
  • Fire Resist 6%
  • Lightning Resist 8%
  • +9 to Life
Vicious Long War Bow of Thunder
Vicious Long War Bow of Thunder
Long War Bow
One-Hand Damage (base): 3 to 23
Calculated One-Hand Damage: 3 to 30 (+33% ED)
Two-Hand Damage (base): 3 to 23
Calculated Two-Hand Damage: 3 to 30 (+33% ED)
Missile Damage (base): 3 to 23
Required Strength: 50
Required Dexterity: 65
  • +33% to Damage
  • +1 Lightning Damage Min
  • +32 Lightning Damage Max
Tearhaunch
Tearhaunch
Greaves
Defense (base range): 12 to 15
Est. Defense: 22 to 25 estimated
Base Durability: 24
Required Strength: 70
  • +10 Defense
  • +5 to Strength
  • +5 to Dexterity
  • Faster Run/Walk
  • +10 to each Resistance
Chipped Emerald
Chipped Emerald
Inventory
10 × 4 cells
14 placed / 14 items

Stash

5 shown

Container view. Hover, focus, or click an icon to view item details.

Crimson Boots of the Fox
Crimson Boots of the Fox
Boots
Defense (base range): 2 to 3
Base Durability: 12
  • Fire Resist 7%
  • +7 to Life
Death's Hand
Death's Hand
Leather Gloves
Defense (base range): 2 to 3
Base Durability: 12
  • Poison Resist 50%
  • Poison Length Reduced by 75%
Infernal Cranium
Infernal Cranium
Cap
Defense (base range): 3 to 5
Base Durability: 12
  • +10 to each Resistance
  • 20 Damage taken Goes to Mana
Glorious Chain Gloves of Readiness
Glorious Chain Gloves of Readiness
Chain Gloves
Defense (base range): 8 to 9
Est. Defense: 11 to 13 estimated
Base Durability: 16
Required Strength: 25
  • +49% to Defense
  • Slight Attack Rate Increase (10 Points)
Raven Bar
Raven Bar
Spetum
One-Hand Damage (base): 15 to 21
Calculated One-Hand Damage: 22 to 31 (+49% ED)
Two-Hand Damage (base): 15 to 21
Calculated Two-Hand Damage: 22 to 31 (+49% ED)
Base Durability: 28
Required Strength: 54
  • +18 to Attack Rating
  • +4 to Strength
  • +14% to Damage
  • +48 to Attack Rating
  • +35% to Damage
Stash
6 × 4 cells
5 placed / 5 items

Cube

1 shown

Container view. Hover, focus, or click an icon to view item details.

Viper Barb
Viper Barb
Kris
Damage (base): 2 to 9
Calculated Damage: 3 to 14 (+62% ED)
Base Durability: 24
Required Dexterity: 45
  • +7 to Strength
  • +33 to Attack Rating
  • -10 to Monster AC per Hit
  • +31% to Damage
  • +50 to Attack Rating
  • +31% to Damage
  • +4 Cold Damage Min
  • +10 Cold Damage Max
  • Cold Duration: 150 seconds
Cube
3 × 4 cells
1 placed / 1 item