DII
Classic Diablo II 1.06b character armory
Mayhem
Account: devastation
Amazon · Level 11
Items 38 Skills spent 8 Account: devastation Server character

Character Stats

Strength22
Energy15
Dexterity38
Vitality50
Statpoints5
Skillpoints2
Life144.09
Maxlife160
Mana29.8
Maxmana30
Stamina124
Maxstamina124
Level11
Experience73346
Gold200

Skills

Spent total: 8

Magic Arrow
1
Fire Arrow
0
Inner Sight
1
Critical Strike
1
Jab
1
Cold Arrow
0
Multiple Shot
2
Dodge
0
Power Strike
1
Poison Javelin
1
Exploding Arrow
0
Slow Missiles
0
Avoid
0
Impale
0
Lightning Bolt
0
Ice Arrow
0
Guided Arrow
0
Penetrate
0
Charged Strike
0
Plague Javelin
0
Strafe
0
Immolation Arrow
0
Decoy
0
Evade
0
Fend
0
Freezing Arrow
0
Valkyrie
0
Pierce
0
Lightning Strike
0
Lightning Fury
0

Armory

Classic Diablo II item panels. Hover or click an item icon to view its tooltip.
Inventory, stash, and cube potions are shown. Belt contents stay hidden.

Equipped

6 shown

Worn gear rendered with Diablo II DC6 slot art. Hover, focus, or click icons for tooltips.

Cap S
Cap
Defense (base range): 3 to 5
Base Durability: 12
Sockets: Socketed
Socketed
No inserted gem was decoded.
Leather Armor of Warding
Leather Armor of Warding
Leather Armor
Defense (base range): 14 to 17
Base Durability: 24
Required Strength: 15
  • Magic Damage Reduced by 1
Ring of the Bat
Ring of the Bat
Ring
  • 4% Mana Stolen Per Hit
Leather Gloves of Readiness
Leather Gloves of Readiness
Leather Gloves
Defense (base range): 2 to 3
Base Durability: 12
  • Slight Attack Rate Increase (10 Points)
Deadly Hunter's Bow
Deadly Hunter's Bow
Hunter's Bow
One-Hand Damage (base): 2 to 7
Calculated One-Hand Damage: 2 to 8 (+21% ED)
Two-Hand Damage (base): 2 to 6
Calculated Two-Hand Damage: 2 to 7 (+21% ED)
Missile Damage (base): 2 to 6
Required Dexterity: 28
  • +21% to Damage
Arrows
Arrows
Stack Size: 100 to 250
Worn gear
6 placed / 6 equipped items

Inventory

28 shown

Container view. Hover, focus, or click an icon to view item details.

Inventory
Scroll of Identify cost:
Scroll of Identify cost:
Scroll of Identify
Scroll of Identify cost:
Scroll of Identify cost:
Scroll of Identify
Scroll of Identify cost:
Scroll of Identify cost:
Scroll of Identify
Minor Healing Potion
Minor Healing Potion
Minor Healing Potion
Minor Healing Potion
Scroll of Identify cost:
Scroll of Identify cost:
Scroll of Identify
Key
Key
Stack Size: 1 to 6
Key
Key
Stack Size: 1 to 6
Minor Healing Potion
Minor Healing Potion
Rejuvenation Potion
Rejuvenation Potion
Horazon's Journal of Town Portal
Horazon's Journal of Town Portal
Tome of Town Portal
Stack Size: 0 to 20
Chipped Sapphire
Chipped Sapphire
Minor Healing Potion
Minor Healing Potion
Minor Healing Potion
Minor Healing Potion
Scroll of Identify cost:
Scroll of Identify cost:
Scroll of Identify
Scroll of Identify cost:
Scroll of Identify cost:
Scroll of Identify
Scroll of Identify cost:
Scroll of Identify cost:
Scroll of Identify
Scroll of Identify cost:
Scroll of Identify cost:
Scroll of Identify
Scroll of Identify cost:
Scroll of Identify cost:
Scroll of Identify
Minor Healing Potion
Minor Healing Potion
Stamina Potion
Stamina Potion
Stamina Potion
Stamina Potion
Stamina Potion
Stamina Potion
Stamina Potion
Stamina Potion
Rejuvenation Potion
Rejuvenation Potion
Scroll of Identify cost:
Scroll of Identify cost:
Scroll of Identify
Light Mana Potion
Light Mana Potion
Arrows
Arrows
Stack Size: 100 to 250
Inventory
10 × 4 cells
28 placed / 28 items

Stash

1 shown

Container view. Hover, focus, or click an icon to view item details.

Javelin
Javelin
Damage (base): 1 to 5
Missile Damage (base): 6 to 14
Stack Size: 30 to 60
Stash
6 × 4 cells
1 placed / 1 item