DII
Classic Diablo II 1.06b character armory
akse_mVI
Account: akse3
Barbarian · Level 1 · Hardcore
Items 24 Skills spent 0 Hardcore Account: akse3 Server character

Character Stats

Strength30
Energy10
Dexterity20
Vitality25
Life55
Maxlife55
Mana10
Maxmana10
Stamina91
Maxstamina91
Level1

Skills

Spent total: 0

Bash
0
Sword Mastery
0
Axe Mastery
0
Mace Mastery
0
Howl
0
Find Potion
0
Leap
0
Double Swing
0
Pole Arm Mastery
0
Throwing Mastery
0
Spear Mastery
0
Taunt
0
Shout
0
Stun
0
Double Throw
0
Increased Stamina
0
Find Item
0
Leap Attack
0
Concentrate
0
Iron Skin
0
Battle Cry
0
Frenzy
0
Increased Speed
0
Battle Orders
0
Grim Ward
0
Whirlwind
0
Berserk
0
Natural Resistance
0
War Cry
0
Battle Command
0

Armory

Classic Diablo II item panels. Hover or click an item icon to view its tooltip.
Inventory, stash, and cube potions are shown. Belt contents stay hidden.

Inventory

10 shown

Container view. Hover, focus, or click an icon to view item details.

Inventory
Bramble Mask
Bramble Mask
Cap
Defense (base range): 3 to 5
Base Durability: 12
  • Cold Resist 5%
  • Poison Length Reduced by 75%
  • Lightning Resist 33%
  • Fire Resist 22%
  • +47 to Life
Brimstone Cowl
Brimstone Cowl
Grim Helm
Defense (base range): 60 to 125
Est. Defense: 110 to 230 estimated
Base Durability: 40
Required Strength: 58
  • +84% to Defense
  • +2 to Light Radius
  • Lightning Resist 47%
  • Fastest Hit Recovery
Bramble Brow
Bramble Brow
Crown
Defense (base range): 25 to 45
Est. Defense: 34 to 62 estimated
Base Durability: 50
Required Strength: 55
  • Poison Length Reduced by 50%
  • +39% to Defense
  • +8 to Life
  • Lightning Resist 38%
  • Fastest Hit Recovery
  • Fire Resist 24%
Dread Grip
Dread Grip
Leather Gloves
Defense (base range): 2 to 3
Base Durability: 12
  • +7 to Dexterity
  • +22 to Life
  • +2 to Light Radius
  • 84% Extra Gold From Monsters
Soul Greave
Soul Greave
Light Plated Boots
Defense (base range): 9 to 11
Est. Defense: 16 to 19 estimated
Base Durability: 18
Required Strength: 50
  • Fire Resist 24%
  • Lightning Resist 23%
  • +79% to Defense
  • Half Freeze Duration
  • +8 to Dexterity
Cruel Slippers
Cruel Slippers
Heavy Boots
Defense (base range): 5 to 6
Est. Defense: 6 to 8 estimated
Base Durability: 14
Required Strength: 18
  • +8 to Max Stamina
  • Fastest Run/Walk
  • +38% to Defense
  • Fire Resist 19%
  • +28 to Life
Doom Brow
Doom Brow
Mask
Defense (base range): 9 to 27
Est. Defense: 15 to 46 estimated
Base Durability: 20
Required Strength: 23
  • +10 to Life
  • Cold Resist 18%
  • +2 to Light Radius
  • +14 to Dexterity
  • +74% to Defense
Glyph Stalker
Glyph Stalker
Heavy Boots
Defense (base range): 5 to 6
Base Durability: 14
Required Strength: 18
  • Faster Run/Walk
  • +5 to Dexterity
  • Lightning Resist 6%
  • Half Freeze Duration
  • Fire Resist 12%
Iceblink
Iceblink
Splint Mail
Defense (base range): 90 to 95
Base Durability: 30
Required Strength: 51
  • Freezes Target
  • Cold Resist 30%
  • +4 to Light Radius
  • Magic Damage Reduced by 1
Grim Cord
Grim Cord
Sash
Defense (base range): 2
Est. Defense: 2 estimated
Base Durability: 12
  • +14 to Life
  • Fastest Hit Recovery
  • Cold Resist 27%
  • +13 to Dexterity
  • +15 to Mana
  • +20% to Defense
Inventory
10 × 4 cells
10 placed / 10 items

Stash

10 shown

Container view. Hover, focus, or click an icon to view item details.

Rune Ward
Rune Ward
Kite Shield
Defense (base range): 16 to 18
Est. Defense: 24 to 27 estimated
Block (base): 8%
Base Durability: 30
Required Strength: 47
  • Lightning Resist 29%
  • +50% to Defense
  • Magic Damage Reduced by 1
  • Fire Resist 24%
  • +5 to Life
Doom Impaler
Doom Impaler
Gladius
Damage (base): 8 to 22
Calculated Damage: 16 to 41 (+73% ED, +3 Min, +3 Max)
Two-Hand Damage (base): 8 to 24
Calculated Two-Hand Damage: 16 to 44 (+73% ED, +3 Min, +3 Max)
Base Durability: 24
Required Strength: 25
  • +3 to Maximum Damage
  • +73% to Damage
  • Hit Causes Monster to Flee
  • +3 to Minimum Damage
  • Attack Rate Increase (20 Points)
  • +46 to Attack Rating
Imp Thirst
Imp Thirst
Dacian Falx
One-Hand Damage (base): 13 to 30
Calculated One-Hand Damage: 30 to 71 (+110% ED, +3 Min, +8 Max)
Two-Hand Damage (base): 26 to 61
Calculated Two-Hand Damage: 57 to 136 (+110% ED, +3 Min, +8 Max)
Base Durability: 50
Required Strength: 54 (base 91)
Required Dexterity: 12 (base 20)
  • +97 to Attack Rating
  • +44% to Damage
  • +118 to Attack Rating
  • +66% to Damage
  • +3 to Minimum Damage
  • Requirements -40%
  • +8 to Maximum Damage
Bramble Spike
Bramble Spike
Ancient Sword
Damage (base): 18 to 43
Calculated Damage: 36 to 86 (+102% ED)
Two-Hand Damage (base): 18 to 45
Calculated Two-Hand Damage: 36 to 90 (+102% ED)
Base Durability: 44
Required Strength: 127
Required Dexterity: 88
  • +20 to Life
  • Prevent Monster Heal
  • +132 to Attack Rating
  • +92% to Damage
  • Attack Rate Increase (20 Points)
  • +45 to Attack Rating
  • +10% to Damage
Bramble Hew
Bramble Hew
Ancient Sword
Damage (base): 18 to 43
Calculated Damage: 32 to 78 (+82% ED)
Two-Hand Damage (base): 18 to 45
Calculated Two-Hand Damage: 32 to 81 (+82% ED)
Base Durability: 44
Required Strength: 76 (base 127)
Required Dexterity: 52 (base 88)
  • +59% to Damage
  • +38 to Attack Rating
  • +23% to Damage
  • Lightning Resist 16%
  • +32 Poison Damage Min
  • +72 Poison Damage Max
  • Poison Length 100 seconds
  • Requirements -40%
  • Greatly Attack Rate Increase (40 Points)
Flawed Ruby
Flawed Ruby
Flawed Topaz
Flawed Topaz
Flawed Emerald
Flawed Emerald
Flawed Emerald
Flawed Emerald
Flawed Sapphire
Flawed Sapphire
Stash
6 × 4 cells
10 placed / 10 items